Edited By
Darius Kingston
A recent demo of a much-anticipated game titled Quarantine has left gamers divided. After a brief period of playtime, many users took to various forums to share their impressions, particularly about the demo's mechanics and overall design. Users are questioning the decision to restrict town exploration and the implications of the new mental system introduced in the game.
Feedback on the demo highlights three main themes:
Exploration Limitations: Many expressed frustration over the developer's stance against having the town open for exploration. One user remarked, "They stated that survival is not about food or resources but rather the Bachelor's struggle."
Fast Travel vs. Immersion: Some players see the new fast travel system as integral to the gameplay. However, others feel it undermines the narrative experience, arguing that "it's not the same if at the end you only have districts to move through."
Mental System Innovations: The introduction of the mental system has garnered mixed feelings. Players are intrigued but worried about whether they can fully utilize it in the final version.
"Maybe for being a demo I canโt exploit it fully," one player noted, hinting at potential challenges gamers might face.
While some users are critical, others are more forgiving, acknowledging the demo's early stage. As one commentator stated, "I had a 4 page critical review but I doubt anyone will read it." Users encourage feedback, citing that itโs essential for the game's development.
Interestingly, several comments concerned the ease of navigating the infected and rioted districts.
The sentiment appears mixed, with a blend of criticism and cautious optimism about future updates.
๐น Many criticize the lack of exploration opportunities.
๐ Fast travel is controversial, with diverse opinions among players.
๐ญ The mental system is promising but remains underexplored in the demo.
As developers prepare for the game's final release, gamers await changes that could address their concerns and enhance the overall gameplay. Will the final version rise to meet the expectations? Only time will tell.