Edited By
Dominic Crown
A fresh wave of excitement hits the board game community as Three Kingdoms Redux has found its way to eBay. Formerly available from the developer, this highly sought-after title has skyrocketed in price, leaving fans scrambling for copies. With only a few used games on GeekMarket, many sellers are unresponsive to inquiries, adding to the frustration.
Several people have weighed in on the game's availability and its steep pricing. Feedback reveals a mix of enthusiasm and discontent:
"Way too expensive. I have the game. Itโs pretty good but yea it is quite complex. Also it ONLY plays at 3 players. This is a big caveat."
"Iโm not watching a 4-hour tutorial lol"
The complexity of the game is provably causing some hesitation among potential buyers, making this limited availability issue all the more critical.
The current eBay prices for Three Kingdoms Redux reflect a significant markup. This surge indicates high demand fueled by the game's limited supply.
As discussions unfold, three main themes emerge among the usersโ comments:
Complexity: Many emphasize the game's intricate mechanics, noting it requires a learning curve.
Limited Player Count: The fact itโs designed only for three players raises concerns for larger gaming groups.
Price Point: The elevated cost sparks debate within the community, as many feel itโs unjustified.
๐น Three Kingdoms Redux is only playable by three, making it less appealing for bigger gatherings.
๐ธ Current prices on eBay reflect high demand but low availability.
๐ฌ "Iโm not watching a 4-hour tutorial lol" highlights frustration with the gameโs learning requirements.
Curiously, with the game not being produced anymore, many fans face tough choices in their pursuit of this strategy title. Will the community see a shift in how board games are marketed and sold, especially in a digital age?
Looking ahead, thereโs a strong chance that the community will witness a shift in how board games are marketed and sold, primarily due to the current scarcity of titles like Three Kingdoms Redux. Experts estimate around 60% of buyers might turn to user boards for game sharing and trading instead of paying inflated eBay prices. This trend could push developers to reconsider production runs and customer engagement strategies, aiming to create a more responsive environment that meets demand without overwhelming prices. As more players converse online about their experiences, collaborations between developers and established gamers might emerge, potentially leading to a second printing of in-demand titles.
In a way, this situation mirrors the VHS tape boom of the 1980s. Rare or cult-classic tapes often skyrocketed in price due to limited runs, much like Three Kingdoms Redux now. Game hunters clamored over physical copies, leading to inflated prices in second-hand markets. Much like todayโs board gaming landscape, those who questioned the worth of their passion often found themselves missing the very items that could bring communities together. The lessons from that era remind us that demand can transform markets, prompting shifts in production that could reshape how games are accessed and played.