Edited By
Darius Kingston
A new gearset is hitting Division 2, dubbed "Tipping Scales". This remagined version of the iconic Lonestar appears to be triggering excitement and some controversy in the community. Released as part of the PTS update, its features may change before the final launch.
The gearset includes two pieces that increase magazine size by 30%, three pieces boosting LMG damage by 30%, and four pieces that build stacks up to a maximum of 50. Notable effects from the stacks include:
0.5 weapon handling per stack.
2% crit damage for each stack.
6 stacks lost per second if not shooting, although no stacks are lost if the enemy is suppressed.
The chest talent increases the maximum stacks to 75.
The backpack talent improves hit damage from 4% to 2%.
The community has a mixed response. A few key themes emerged from discussions:
Strength of the Gearset:"This with Bluescreen will deal serious damage against tough foes."
Potential Nerfs: Past updates suggest this gearset may face reductions soon after release. "Part of PTS, subject to nerf," warned one commenter.
Flexibility in Builds: Gamers are excited about various build possibilities, expressing anticipation for utilizing this gearset with other talents and exotics.
"Normally Iโm not a big LMG person, but this could be a lot of fun."
The sentiment in the comments leans towards excitement, mixed with caution over potential balancing changes. Players appear eager to experiment, particularly around stacking mechanics that could change gameplay dynamics.
โก 75 stacks possible with chest talent boosts.
๐ฅ Excitement builds for new support and damage combinations.
๐ Nerfs on the horizon could impact the set's balance.
Will โTipping Scalesโ ignite new strategies in Division 2, or will developers pull the reins? Only time will tell as the community keeps a close eye on updates.
As the โTipping Scalesโ gearset gains traction, experts believe thereโs a solid chance it will prompt adjustments in gameplay balance. Many within the community estimate about a 70% probability that developers will initiate nerfs within the first month post-launch due to past trends with new gearsets. This may lead to some reduction in the stacking benefits, especially if early player tests show overwhelming dominance in competitive modes. Additionally, players could see new synergies arise with other elements in the game, further reshaping existing strategies and loadoutsโa change that could have around a 60% likelihood based on community dynamics and developer responsiveness.
Looking back, the situation mirrors the initial introduction of the Star Wars Battlefront II loot box system. Once released, it ignited tremendous backlash, leading to swift alterations that reshaped the gameโs ecosystem. Just as the outcry from that community prompted developers to rethink their approach, the reaction forming around โTipping Scalesโ may push the developers of Division 2 to reassess balance continuously. This comparison highlights how engaged communities can reshape gaming landscapes dramaticallyโechoing the need for developers to remain responsive in an ever-evolving engagement atmosphere.