
A wave of dissatisfaction is sweeping through the gaming community as players express frustrations over Frantic Factory and other ranked games. Recent comments reveal deeper concerns, with many claiming these rounds hinder their enjoyment and skill progression, stirring ongoing debate on game balance.
Several comments from players indicate a growing discontent with ranked gameplay. One player stated, "I'm almost done as ranked as a whole. Iโll stop once I get to the Star Rank and not go to Superstar." This reflects a feeling of burnout prevalent among competitors.
Another voices frustration with the golden hoops, saying, "Gold hoops need a nerf." This suggests that the game mechanics are becoming a barrier to enjoyment rather than a challenge. Meanwhile, some noted they simply arenโt fast enough to keep up, as one player humorously put it: "I'm too slow for button bashers yo ๐"
Several rounds are still drawing ire:
Leading Light: Players argue itโs overly simplistic and frustrating.
Hoopsie Legend: Continues to face criticism for its impact on gameplay balance.
Top of the Trash: Some dissenters surprisingly appreciated this level despite wider criticism, with one player stating, "Thatโs probably my favorite level in the whole game."
Players expressed shared sentiments of exhaustion, with one saying, "Tired of getting grabbed in the swiveler." The frustration with ranking and lack of engaging challenges remains high.
The community is calling for change. Suggestions for improvements highlight a desire for revised rounds, promoting maps like Block Party and Snowball Survival instead. One player mentioned, "Those levels wouldn't eliminate anyone really, they're too easy now for experienced players." This may signal a push for developers to increase the challenge to keep players engaged.
Frantic Factory criticized for promoting button-mashing over skill.
Hoopsie Legend's impact on gameplay remains a hot topic.
Players are calling for a leaderboard revival to motivate competitive play.
Common Complaints: Gold hoops, button bashers, and frustrating rounds echo through user boards.
"Worst levels combo: rebound run -> leading light -> hoopsie (or hoopsie then leading light)."
As discussions around gameplay intensify, developers may need to reevaluate the design of these ranked segments to restore player faith and engagement. What changes will come next in response to this growing chorus of discontent?