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Creating a titanfall inspired roguelite after 10 years

Indie Game Developer Shares Journey | Titanfall-Inspired Roguelite Surfaces

By

Carlos Mendez

Jan 29, 2026, 07:45 PM

Edited By

Marcus Chen

2 minutes of duration

A game developer sits at a desk with a computer, focused on creating a Titanfall-inspired roguelite game called GTTOD, surrounded by sketches and notes about the game.
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A game developer is breaking the mold by sharing footage of their long-in-the-works projectโ€”a Titanfall-inspired roguelite called GTTOD. After a decade of challenges, including scrapping and remaking the game multiple times, the creator is excited about this final version.

David, who has documented their creative process, described deleting the game seven or eight times. Each version took years; the longest effort spanned three years. In a candid moment, they likened their experience to building a birdhouse, only to smash it repeatedly, eventually creating a masterpiece that morphed into something akin to a family home.

Positive Feedback from the Gaming Community

Initial reactions from players echo excitement and nostalgia. Comments reveal a mix of appreciation and constructive criticism:

  • "This looks nice but it does suffer from that generic art style of every indie devโ€™s first game."

  • "I love GTTOD; itโ€™s insane youโ€™ve been working on this for so long."

  • "Gunplay feels smooth. Love your work!"

Interestingly, one player expressed, "I only got around to playing the demo so far but I love that!" This suggests the game's evolution has kept long-time fans engaged.

"After 10 long years, my skill has finally caught up to my vision," the developer stated, emphasizing their growth and dedication to the project.

Insights on Indie Game Development

The communityโ€™s response touches on several key themes:

  • Art Style Concerns: Many users noted a common aesthetic among indie titles, including GTTOD.

  • Game Evolution: Players recognize the developer's growth over the years and share personal histories with past versions.

  • Support for Continued Development: Enthusiasm persists as players express excitement for the gameโ€™s next phases.

Key Insights

  • ๐Ÿš€ Developer coined it a game 10 years in the making

  • ๐ŸŒŸ "A lot has evolved since the first drafts" - Developer

  • ๐ŸŽฎ "I would play the FUCK OUT OF THIS" - Enthusiastic user

With the first major updates underway, itโ€™s clear this indie game is resonating with its audience. As excitement builds, will the developer's journey inspire a new wave of indie creators?

Future Path for GTTOD

Experts believe that GTTOD will likely receive significant updates in the coming months as the developer leverages feedback from the community. There is a strong chance the unique mechanics and gunplay will evolve further, possibly resulting in new game modes or expanded storylines, estimated around a 70% likelihood. Additionally, the buzz from social media and forums suggests that the indie game's visibility may increase, with about 60% of analysts predicting a successful crowdfunding campaign or major publisher interest to take it to the next level. If the developer continues to engage with their audience and refine their vision, GTTOD could carve a solid niche in the competitive gaming landscape.

Beyond Gaming Icons

In a way, the journey of this indie developer mirrors that of famed architect Frank Lloyd Wright. Known for his distinct style, Wright faced numerous setbacks and challenges throughout his early career, often reworking designs before they matured into masterful structures. Much like the developer iterating on GTTOD, Wright was committed to shaping his interpretations of space, ultimately yielding iconic buildings that transformed architectural norms. This parallel highlights how perseverance and a willingness to evolve ideas can lead to breakthroughs, whether in game development or architecture.