The discussion around The Last of Us Part II is heating up, with many gamers questioning if giving players the choice to save Abby would have improved how the game was received. Recent comments reflect this divide, leading to a robust debate.
Gamers are backtracking through the story choices of TLOU 2. The central enigma revolves around whether an option to spare Abby would have changed the game's harsh reception. Many argue it could have added depth to the story rather than simply easing the backlash.
Authorial Intent vs. Player Choice
Some gamers defend that good storytelling does not always mean offering choices. As one person commented, "Good authors donโt give you the choice of how to end their novel. They end it how they see fit.โ This sentiment emphasizes the importance of the creators' vision.
Cycle of Violence
Another theme focuses on the core message. Players highlight how Ellieโs inability to let go of her revenge leads to more pain. "The whole theme is the cycle of violence," stated one user, capturing a crucial part of the storyโs impact.
Fan Sentiment on Ending
A portion of players expressed that allowing multiple endings could spark confusion over which is the 'canon' ending. โThis will only make it worse. People will be arguing which ending is โcanon,โโ cautioned one commenter, suggesting that clarity may be lost in the alternative narratives.
"Let the writers tell the story they want to tell," was a unique reflection that underscores the division.
The forum's tone encompasses both disappointment and appreciation for the original narrative. Some fans appreciate the complexity it brings, while others are left feeling unsatisfied. Overall, sentiments range from gratitude for the depth of the original narrative to frustration over its direction.
"I find it disturbing anyone would want to kill Abby by the end. Thatโs not the takeaway the story is trying to leave you with.โ
"If you reached the end of the game and still want to kill Abby, you kinda missed the entire point," emphasizing the storyโs deeper lessons on forgiveness.
๐ฎ Several commenters pointed out that offering choices might not enhance the storyline but could instead create confusion about the true narrative.
๐ Many emphasized the importance of developing characters through their experiences of loss and revenge.
๐ "Even if you do want to kill her, Joel would want her to let it go and live her life," reflecting on character values and lessons learned.
As the debate continues, it remains clear that the impact of TLOU 2 is still felt within the gaming community. Developers are likely taking notes on how player choices influence narrative satisfaction, potentially paving the way for future games that prioritize player agency.