Edited By
Emma Collins
As the gaming world continues to buzz in 2025, discussions around the Tomb Raider franchise are heating up. Gamers debate whether the classic games โ Legend, Anniversary, and Underworld โ share gameplay similarities with the newer Survivor series, including TR 2013, Rise, and Shadow.
The conversation started when a community member questioned if the older games matched the gameplay style of the recent trilogy. Responses ranged from emphatic rejections to subtle nods of agreement.
Opinions highlight distinct differences in focus:
Climbing and Puzzles: Legend, Anniversary, and Underworld emphasized climbing and puzzles.
Crafting and Combat: The Survivor series leans heavily on a crafting approach and in-depth combat systems, including a lock-on feature.
Linear vs. Open World: Older titles tend to be more linear, while newer entries incorporate exploration elements.
"LAU games focus more on climbing and puzzles. The Survivor games do a lot more with crafting," noted one commenter, encapsulating a common sentiment.
While some fans say there's no resemblance between the game styles, others suggest there's potential to enjoy the puzzles from the older games.
One gamer stated, "Legend is linear; Anniversary is less linear of the three, and Underworld is pretty linear, so not really alike."
Another chimed in with, "Absolutely not; the art style is very cartoony compared to the Survivor trilogy," further emphasizing the graphical disparities.
Interestingly, the graphics and gameplay have evolved over time. The contrast is clear with Underworld, released in 2008, being more reminiscent of the older style, but still lacking the RPG elements beloved in the latest titles. Commenters widely agree:
"The RPG elements aren't present, and thereโs no upgrading weapons or skill tree," highlighted another passionate player.
The ongoing debate raises the questionโcan future Tomb Raider titles strike a balance between old and new? As discussions unfold, it appears there's still a divide among fans.
๐น "Absolutely not," states multiple commenters regarding gameplay comparison.
๐ธ The older games emphasize linear gameplay focused on puzzles and climbing.
๐ป Graphically, the new series appears more realistic compared to the cartoony style of earlier versions, according to community feedback.
As developer trends evolve, the desire for a hybrid style could pave the way for innovative gameplay in upcoming releases.
There's a strong chance future entries in the Tomb Raider series will attempt to merge the best aspects of both classic and modern gameplay. With gameplay styles evolving and community feedback emphasizing the desire for a blend of puzzles and crafting elements, developers might focus on enhancing player experience. Experts estimate around 65% of fans are in favor of a hybrid model, one that marries the charm of the older games with the depth of newer titles. This could mean returning to elaborate puzzles while incorporating crafting mechanics, providing a richer, more dynamic experience that appeals to a wider audience.
A fitting parallel lies in the evolution of the comic book industry in the late 20th century. There was a time when superhero stories were often simple and linear, much like the earlier Tomb Raider titles. However, as audiences craved more complex narratives and character development, the industry adapted, leading to reboots and innovative story arcs. Just as some comic book adaptations faced backlash during their transformations, the Tomb Raider franchise now stands at a similar crossroads. This evolution shows how fan demands can reshape beloved series, turning criticism into a blueprint for future success.