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Tomb raider switch 2 port struggles to achieve 60 fps

Rise of the Tomb Raider Switch 2 Port Hits a Snag | Devs Grapple with FPS Challenges

By

Kamara Nascimento

Jul 3, 2026, 03:38 PM

3 minutes of duration

A gameplay shot of Rise of the Tomb Raider on Switch 2 showing Lara Croft in an action scene with stunning graphics.
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A growing number of people are voicing concerns over the performance of Rise of the Tomb Raider on the upcoming Switch 2. Developers at Aspyr reportedly spent months trying to achieve 60 FPS but fell short, igniting debates among gamers about porting capabilities.

The Porting Dilemma

Aspyr, the studio responsible for the port, has a rocky track record with ports of older AAA titles. Many gamers are worried about their ability to transfer this beloved game successfully. One commenter highlighted, "Aspyr doesnโ€™t seem to have the technical chops to do good ports of older AAA titles."

Game Engine Complications

Some speculate that the game engine used could be complex and contribute to performance issues. As one gamer noted, "Itโ€™s not as simple as saying โ€˜some other game that was built with fundamentally different tools is prettier,โ€™ right?" This indicates that expectations might need to be adjusted, as not all engines are equal.

Aspyrโ€™s Track Record

Aspyrโ€™s history in porting doesnโ€™t inspire confidence. People are quick to point out that their recent ports have often been described as "horrendously bad." One frustrated commentator stated, "They are the ones responsible for releasing The Battlefront Classic Collection in a disastrous state."

"Far better looking games run at 60fps lol what a joke," another gamer sarcastically remarked, further emphasizing frustration felt by many.

Performance Expectations

While some argue that Rise of the Tomb Raider should run smoothly given modern technology, others remind everyone that porting isnโ€™t just about aesthetics. "There are many factors at play, including how well a gameโ€™s original code translates to new systems," a commenter pointed out.

Interestingly, despite specialized skills in certain ports, Aspyr's performance hasnโ€™t met industry standards. "Aspyr are a mix of incompetence and general over-reliance on AI," another noted.

Key Takeaways

  • ๐ŸŒŸ Aspyrโ€™s history raises eyebrows over their ability to deliver quality ports.

  • โ“ Can the Switch 2 handle the demands of older AAA titles?

  • ๐Ÿง Gamers express doubts about Aspyr's technical abilities going forward.

As discussions unfold around the porting of this iconic title, one thing is clear: many people are watching closely, hoping for better outcomes in the future.

What Lies Ahead for Aspyr and the Switch 2

Thereโ€™s a good chance that Aspyr will face mounting pressure as the gaming community continues to scrutinize the performance of Rise of the Tomb Raider on the Switch 2. With developers estimated to have a 50% success rate based on past endeavors, itโ€™s possible they will either seek to improve their coding framework or partner with external experts to enhance the portโ€™s performance. Many gamers might expect updates or patches as soon as the launch, but reduced expectations could lead to a less intense backlash if initial performance remains below par. Given the historical challenges of porting AAA titles, the outcome will hinge on how well Aspyr can respond to early criticisms.

Linked Futures in Tech and Gaming

The situation bears resemblance to the early days of smartphone apps, where developers often struggled to transfer desktop software to mobile platforms. Just as we saw apps launch with bugs and performance issues before refining their approach, itโ€™s feasible that Aspyr may have to iterate on their initial release to meet performance expectations. Like the app developers who learned over time the importance of optimizing code for various hardware, Aspyr might also find that adapting to the Switch 2 requires more than superficial adjustments. In both cases, success relies not just on ambition but on the ability to learn from past challenges.