Edited By
Noah Rodriguez

A growing number of people are voicing concerns over the performance of Rise of the Tomb Raider on the upcoming Switch 2. Developers at Aspyr reportedly spent months trying to achieve 60 FPS but fell short, igniting debates among gamers about porting capabilities.
Aspyr, the studio responsible for the port, has a rocky track record with ports of older AAA titles. Many gamers are worried about their ability to transfer this beloved game successfully. One commenter highlighted, "Aspyr doesnโt seem to have the technical chops to do good ports of older AAA titles."
Some speculate that the game engine used could be complex and contribute to performance issues. As one gamer noted, "Itโs not as simple as saying โsome other game that was built with fundamentally different tools is prettier,โ right?" This indicates that expectations might need to be adjusted, as not all engines are equal.
Aspyrโs history in porting doesnโt inspire confidence. People are quick to point out that their recent ports have often been described as "horrendously bad." One frustrated commentator stated, "They are the ones responsible for releasing The Battlefront Classic Collection in a disastrous state."
"Far better looking games run at 60fps lol what a joke," another gamer sarcastically remarked, further emphasizing frustration felt by many.
While some argue that Rise of the Tomb Raider should run smoothly given modern technology, others remind everyone that porting isnโt just about aesthetics. "There are many factors at play, including how well a gameโs original code translates to new systems," a commenter pointed out.
Interestingly, despite specialized skills in certain ports, Aspyr's performance hasnโt met industry standards. "Aspyr are a mix of incompetence and general over-reliance on AI," another noted.
๐ Aspyrโs history raises eyebrows over their ability to deliver quality ports.
โ Can the Switch 2 handle the demands of older AAA titles?
๐ง Gamers express doubts about Aspyr's technical abilities going forward.
As discussions unfold around the porting of this iconic title, one thing is clear: many people are watching closely, hoping for better outcomes in the future.
Thereโs a good chance that Aspyr will face mounting pressure as the gaming community continues to scrutinize the performance of Rise of the Tomb Raider on the Switch 2. With developers estimated to have a 50% success rate based on past endeavors, itโs possible they will either seek to improve their coding framework or partner with external experts to enhance the portโs performance. Many gamers might expect updates or patches as soon as the launch, but reduced expectations could lead to a less intense backlash if initial performance remains below par. Given the historical challenges of porting AAA titles, the outcome will hinge on how well Aspyr can respond to early criticisms.
The situation bears resemblance to the early days of smartphone apps, where developers often struggled to transfer desktop software to mobile platforms. Just as we saw apps launch with bugs and performance issues before refining their approach, itโs feasible that Aspyr may have to iterate on their initial release to meet performance expectations. Like the app developers who learned over time the importance of optimizing code for various hardware, Aspyr might also find that adapting to the Switch 2 requires more than superficial adjustments. In both cases, success relies not just on ambition but on the ability to learn from past challenges.