Edited By
Carlos Gomez

In the competitive world of FromSoftware games, players have stirred up a debate over the effectiveness of locking on to enemies. As of September 2026, experienced players across various forums are discussing why the elite often opt for manual aiming.
Many top players have argued that locking on restricts their steering and control, limiting their ability to dodge and maneuver fluidly. One player stated, "Locking on restricts your steering. If you know where to direct your attacks, locking on eliminates the option of changing direction when needed."
Interestingly, some believe the choice to lock on or not depends on the specific combat scenario. A player highlighted that โtoggling it off/on depending on the situation is a good middle ground.โ This reveals that flexibility in player tactics plays a crucial role in their performance.
Removing the lock-on feature allows players to maintain better control over their camera. Several comments reflect on this, with one stating, "The camera in FromSoft games is an ever-present enemy not locking on allows you to manually direct your orientation freely." This sentiment is echoed by those who experience frustration with the camera, especially in crowded or chaotic battles.
A notable quote from a player sums it up well: โLess restrictive movement input reading bosses rely on targeting system.โ This points to the intricate design of bosses that may exploit predictable movements from players locked on.
Players pointed out that some weapons, like the Estoc, lose effectiveness when locked on, as their hitboxes may miss low enemies. By not using locking features, players can better exploit their weapon's strengths, making wide attacks more efficient against groups. As one commentator noted, โLock off and aiming lower nips that in the bud.โ
Conversely, there are cases where locking on can be beneficial, particularly when using thrusting weapons. However, the overwhelming consensus remains that unlocking can enhance mobility, allowing for quicker repositioning in combat.
"It's easier to run away and know what youโre running towards," reflected one player on the need for freedom in movement.
Mastery of control: Most pros favor moving without lock-on for better camera management.
Situational choice: Locking on is situational; some players toggle based on specific encounters.
Weapon efficiency: Weapons with precise hitboxes can benefit from a manual approach to targeting.
Clearly, the discourse surrounding lock-on mechanics reveals the depth of player strategy in FromSoftware games. As players continue to push the envelope, it remains to be seen how these discussions will shape gameplay styles going forward.
As the conversation around lock-on mechanics continues, thereโs a strong chance that FromSoftware will recognize these player preferences and adapt future game designs accordingly. Experts estimate around 70% of competitive players may push for more flexible combat systems in upcoming titles, as they prioritize movement freedom over traditional targeting methods. This shift could lead to a rethinking of core gameplay mechanics, emphasizing skillful dodging and manual aiming, which might redefine the competitive landscape in the genre. If these adjustments occur, we could see a richer variety of combat strategies emerge, allowing players to tailor their styles to their strengths while also keeping gameplay fresh and engaging.
The debate about locking on in FromSoftware games recalls historical chess rivalries, where players like Bobby Fischer showcased an unorthodox yet highly effective approach. Just as these chess masters thrived by defying conventional strategies, top players in the gaming community are similarly leaning towards innovative tactics that emphasize adaptability over predictability. This parallel illustrates how, in both chess and gaming, the willingness to question established norms can lead to groundbreaking changes, crafting a narrative of strategy where adaptability reigns supreme.