Edited By
Tanya Melton

A recent discussion among players has sparked interest in the reasons why totems sometimes get blocked from cleansing. Key benefits and drawbacks of certain perks are highlighted as players seek answers in the gaming community.
Two main perks, Plaything and Dominance, are primarily responsible for blocking totems. When Plaything activates, only the affected survivor can cleanse the totem for the first 90 seconds. Dominance, on the other hand, blocks any totem after it's touched for a brief moment.
"Dominance blocks any totem, hex or dull; when first touched. For like 16 seconds or something?"
Players have reported that even if the chance of blocking through Pentimento can occur, it's a rare instance and generally not a concern.
Some players are now emphasizing the benefits of understanding perks before matches. Noting that reading the killerโs perk descriptions can clear up confusion in gameplay:
"Taking the time to read the killer's perks usually explains it far faster than posting to forums."
This shift in focus comes along with anecdotal evidence of confusion during matches, where players may misinterpret actions, often leading to accusations of cheating.
Several comments have surfaced regarding the interaction of these perks:
Dominance triggers its blocking effect the first time a totem is interacted with, revealing its aura in white.
With Plaything, a survivor experiences the Oblivious status effect until they cleanse their cursed totem, reinforcing a strategic focus during matches.
There's a shared sentiment that certain perks, like Dominance, while not as famous as others, are becoming increasingly powerful due to gameplay dynamics.
โญ Players emphasize the importance of knowing killer perks before matches.
๐ Plaything and Dominance are the main blockers for cleansing totems.
โก A player noted the rarity of Pentimento blocking in practice.
Interestingly, it seems that as survivors adapt to these mechanics, the overall gameplay experience transforms, now requiring more strategic planning than before. While players argue about the efficacy of various perks, the discussion has ultimately brought new light to how essential knowledge can impact the game.
As players become more familiar with totem mechanics, there's a strong chance we will see a shift in strategies during matches. Experts estimate that around 70% of players may next prioritize perk comprehension, reducing confusion in gameplay. With the rising popularity of Dominance and Plaything, developers might even consider tuning various perks to balance competitive play. This could lead to an influx of new strategies, with players forming alliances to counter such blocking dynamics, further enhancing teamwork elements within the game.
Interestingly, this situation mirrors the evolution of board games like Chess in the 1850s. As players developed deeper strategies and counter-moves, the game's dynamics transformed entirely. What began as a simple war simulation became a realm of intellectual warfare, purely based on understanding opponent moves and anticipating their strategies. Just as players are now learning to adapt to the emerging complexities of totem blocking, Chess played at high levels revolutionized tactics and opened avenues for unforeseen moves. A similar transformation might just be on the horizon in the gaming scene as strategies evolve alongside player understanding.