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Unconscious duration in galvin's lab: how long?

A growing debate is igniting among gamers over how long NPCs remain unconscious following stealth takedowns in Galvin's lab. Participants are sharing theories and tactics, with new comments sparking further conversation about the gameโ€™s mechanics and realism.

By

Ethan Price

Apr 22, 2025, 06:06 PM

Updated

Apr 23, 2025, 04:06 PM

2 minutes of duration

Several non-playable characters lying unconscious in a lab setting, with equipment and tools visible around them.
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Context of the Conversation

Players have engaged in strategy discussions about the duration of NPC unconsciousness. Some have raised concerns about the realism of the mechanics involved, while others share tips for optimizing their non-lethal approaches.

Key Themes Climbing to the Surface

  1. Reality Check on Unconsciousness: Players are noting that the game lacks realism; once knocked out, NPCs donโ€™t wake up on their own, raising ethical questions.

  2. Strategic Surprises: Several players claim they need to elevate fallen NPCs to prevent random rats from ruining their stealth runs, showcasing tactical considerations for no-kill missions.

  3. Revival Mechanics: It's clear that while NPCs remain out until revived by others, some players initially thought unconsciousness was permanent. This confusion echoes sentiments found in games like Splinter Cell.

Voices from the Community

  • "The game does not treat knocking people unconscious in a realistic way. They never wake up but are assumed to be okay so itโ€™s completely ethical.โ€

  • "I had to always make sure to put them up on something elevated so some random fkin rats wouldnโ€™t ruin my no kill runs lmao.โ€

  • "I thought it was permanent until other guards woke them up, but it seems I misremembered.โ€

During this ongoing debate, players are divided on whether the unconsciousness mechanics enhance gameplay.

"It should be permanent, but in my recent playthrough, Iโ€™d knock out a whole group, and theyโ€™d reset on a checkpoint."

Noteworthy Takeaways

  • โš”๏ธ NPCs typically remain unconscious until revived, providing a tactical edge for non-lethal gameplay.

  • ๐Ÿ€ Players must be creative to avoid interruptions by environmental factors like rats.

  • ๐Ÿ”„ Confusion about revival reminds some of mechanics in classic titles, adding to the complexity and strategy.

As players dive deeper into this discussion, they continue to seek better understanding of the unconsciousness mechanics and how it impacts their overall strategies. This evolving dialogue highlights the balance between game realism and player tactics. Will these discussions change how you approach your next playthrough?