Edited By
Akira Tanaka

A recent discussion on forums about the mechanics of damage boost stats has sparked debate, with various comments examining how these calculations work and their limitations. Users are looking for clarity on whether these boosts apply to specific damage types.
People speculated that the damage boost might function similarly to weapon skill systems, suggesting a flat increase based on stat points. One user noted, "I believe 99 points spent gives a 5% damage boost." However, others believe it doesnโt impact ki damage or break damage, making this effect strictly a damage boost.
Percentage vs. Flat Bonuses
A majority seem to agree that flat increases should never surpass percentage increases. Users pointed out the importance of these calculations staying balanced.
Skill Effects vs. Equipment Stats
A distinction was made between skill-related effects and equipment stats, with some stating this confusion often leads to misconceptions about the mechanics.
Limits of Damage Boosts
Many mentioned that while boosts enhance damage, these effects are capped, keeping the gameplay experience competitive and fair.
"This effect is strictly a damage boost. It does not modify ki damage or break," remarked a commenter, emphasizing the need for clarity in terms of gameplay mechanics.
The sentiment among players seems mixed but leans towards cautious optimism:
"Understanding how these bonuses stack is key for optimizing builds."
"If itโs just a flat increase, then whatโs the point? Percent increases are the way to go!"
โณ It seems 99 points yields a 5% damage boost.
โฝ The damage boost does not affect ki damage or break.
โป "Youโre talking about skill effects rather than the equipment stat!" - Clarification from users highlights the ongoing confusion.
As players continue to explore and optimize their character builds, it remains to be seen how this knowledge will impact gameplay strategies in upcoming updates. Will developers respond with clearer mechanics? Only time will tell.