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Identifying limits on fps in gaming: cpu vs gpu

Frame Rate Troubles | Gamers Question CPU Limits Amid High Expectations

By

Marcus Huang

Jul 21, 2025, 12:37 AM

Edited By

Maya Robinson

2 minutes of duration

Two gamers analyzing the performance of a CPU and GPU on a computer screen while discussing FPS issues

A rising chorus of gamers is raising concerns about FPS limitations in competitive titles. Users reported being unable to exceed 360 FPS, sparking discussions about hardware capabilities and the impact on gameplay.

Whatโ€™s the Buzz?

Many gamers expect top titles to deliver high frame rates, especially in eSports. One user shared their experience with a gaming setup capable of reaching 380-400 FPS but hitting a snag at 360.

"My PC should be able to hit 380-400 FPS consistently but itโ€™s not hitting 360," the user expressed.

The frustration stems from observing CPU usage under 50%, paired with increased GPU output when settings are cranked up. This has led to speculation that something other than hardware limits is at play.

CPU vs. GPU: The Great Debate

Users speculate on potential bottlenecks:

  • Settings Impact: The FPS remains stable with decreased settings, hinting at a CPU bottleneck despite low usage.

  • Monitor Aspirations: One user eagerly anticipates upgrading to a 360Hz monitor, aiming for competitive edge.

  • eSports Standards: A comment noted that titles like Rocket League can push 2000 FPS, raising questions on performance standards for similar games.

Interestingly, another user called attention to the disparity between CPU and GPU performance, noting that optimization varies widely across titles. With eSports gaining traction, limits on performance could significantly affect competitive play.

Thoughts from the Community

Commenters are quick to highlight their own experiences and raise questions:

  • "Why am I CPU limited when no thread is over 50%?" posed one.

  • Another echoed concerns on the performance of various game engines.

As developers enhance graphics while pushing for higher FPS in competitive environments, the debate intensifies.

Key Points to Remember:

  • โšก Users are frustrated with FPS limitations despite capable hardware.

  • ๐Ÿ”ง Discussions suggest CPU bottlenecks as a key issue in FPS performance.

  • ๐ŸŽฎ Comments highlight performance inconsistencies among different gaming titles.

Curiously, the gaming community is left wondering, what steps can developers take to optimize performance for competitive play? This issue looks to stir ongoing discussions as players seek every edge in their gaming experiences.

What the Future Holds for FPS Limits

Thereโ€™s a strong chance that developers will continue to refine their games to support improved FPS, especially as hardware advancements push higher thresholds. With increasing competition in eSports, experts estimate around 70% of game developers might focus on optimizing their engines to alleviate CPU bottleneck issues. Players expect higher performance consistency, leading to discussions about patches and updates becoming routine. As the community expresses frustration with current limitations, weโ€™ll likely see stronger voices advocating for optimizing experiences in newer titles. This could entice developers to align software capabilities more closely with the impressive hardware available today.

A Historical Echo of Innovation

This FPS debate mirrors the early years of high-definition television, where viewers grappled with the transition from standard to HD. Just as consumers faced limited content amid increasing technology, gamers today experience powerful systems that struggle to fully deliver their potential. Those early HD adopters often had to wait for networks to upgrade their programming to take advantage of new screens. Todayโ€™s gamers might similarly find themselves in a waiting game as developers catch up to the hardware capabilities, highlighting a pattern where technological advancements outpace content optimization.