Edited By
James Lee

A heated discussion breaks out in gaming forums regarding hit detection in a popular new title. Players are noticing that certain enemies seem to dodge attacks, raising questions about intentional design choices versus bugs.
While diving into a thrilling new gameplay experience, some players have observed that early-game enemies are occasionally not taking damage when hit. One player noted, "The second attack from the shortsword keeps missing," which sparked a flurry of responses from fellow gamers trying to decipher the mechanics behind it.
Several comments suggest that terrain and positioning play a crucial role in attack success. One user remarked,
"The camera position on the first one makes it pretty hard to see."
This indicates that player perspective may affect how attacks register, especially on uneven ground.
"I assume aiming is not a part of melee as it should lock on"
This raises concerns whether locking mechanics are functioning as intended.
Terrain Effects: Players discuss how slopes impact hit detection, complicating combat against higher-level enemies.
Aiming Mechanics: There's a belief that melee aiming may not be functioning optimally, leading to missed hits.
Character Lock-on: Users express confusion about how lock-on features operate during combat.
The sentiment is a blend of confusion and frustration among players as they encounter these mechanics. Many are eager for clarifications that could improve their gameplay experience.
๐ฎ Emergency Fixes Needed: Many players feel that hit detection requires adjustment.
๐ Terrain Influences Success Rates: Uneven ground is consistently cited as a major factor.
๐ Lock-on Mechanics Under Scrutiny: Community discussions highlight the need for a better understanding of character targeting.
As players continue to share experiences and frustrations, it remains unclear whether this is a design flaw or a feature meant to enhance gameplay complexity. Will developers respond soon? Only time will tell.