
Recent discussions on forums have brought the holy water subweapon in Symphony of the Night into sharp focus. Players are weighing its effectiveness, revealing mixed opinions about its damage output and usability.
Sources confirm that while the holy water subweapon can deal considerable damage, its unique mechanics set it apart. One player noted, "It's really good for hitting enemies too low for an angled aerial attack or breakable floors." This capability allows players to engage with tougher foes in ways that standard attacks may not.
Interestingly, a comment highlighted, "it does relatively low damage, but hits so many times, is so cheap, and can be thrown out so quickly that you can use it to DECIMATE stronger enemies and bosses." This versatility is a game-changing advantage, especially in boss encounters where rapid-fire damage is critical.
Players also discussed the logistical challenges of the holy water. Its use can be tricky when managing inventory. Several players emphasized how occupying a subweapon slot can hinder gameplay. A user remarked, "If you ever take on Richter mode, try pressing triangle with it equipped. ๐"
"In the right hands, a nuke."
While many gamers praised the subweapon's effectiveness, the potential for misuse exists. As one player mentioned, "Definitely softlocked" in their gameplay experience.
๐ง Holy Water can be thrown out quickly, effective against low enemies and breakable floors.
โ ๏ธ It occupies a subweapon slot, which complicates inventory management for players.
๐ฅ Its rapid-fire damage can decimate strong opponents, shifting battle strategies for players.
As discussions evolve, will the holy water subweapon find its place as the primo choice for monster encounters? Gamers look forward to see if future balance adjustments might change their approach in Symphony of the Night.