Edited By
Sofia Wang

A lively debate among gaming enthusiasts is unfolding over the viability of Special Status weapons, particularly the Venom Monster. As players scrutinize its damage output and effectiveness against larger monsters, a critical conversation emerges about whether these weapons hold value in gameplay.
The Venom Monster, a fan-favorite, boasts a unique design and ability to poison smaller foes. One player noted, "I love using the Venom Monster. It poisons smaller monsters often. And it looks cool." This admiration highlights its aesthetic qualities and situational effectiveness in hunts. However, the weapon falls short against larger enemies, triggering questions about its overall utility.
Understanding how the weapon's damage functions is crucial for players. The Venom Monsterโs standard output is 70 damage, with an additional 26 from poison. But does that mean it deals a total of 96 damage per hit? Confusion reigns over whether the poison acts as a bonus or if it simply counts towards a threshold for poisoning. One player suggested, "Each hit of your weapon applies its status value to the threshold." This indicates a more complex interaction than a straightforward damage boost.
Commenters generally express dissatisfaction with the status effects, particularly poison. Many argue that poison deals insufficient damage over time compared to other abilities. One commentator succinctly declared, "Status is meh in this game poison is unfortunately the worst of them." This sentiment is echoed throughout various discussions, emphasizing the need for raw damage capacity rather than status-induced support.
Moreover, the mechanics appear to reveal that while faster weapons are preferable for status application, the initial effectiveness varies significantly. A user confirmed, "Thereโs a 33% chance mechanic as well," suggesting that even if players use these weapons, the results could be unpredictable.
๐ Damage Metrics: Venom Monster hits for 70 + 26 poison, unclear total impact.
โก Status Effectiveness: Generally considered weak; poison rated the lowest.
๐ Player Sentiment: Mixed feelings; many prefer higher raw damage weapons.
In a game where damage output can dictate victory, players are left to ponder: is it time to rethink the reliance on Special Status weapons for their hunts? As discussions continue, only time will reveal whether these tools can find their place in the ever-competitive hunting scenario.