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Creative tips for designing a non human horror game

Help Wanted | Horror Game Development Sparks Creative Ideas

By

Jessica Chen

Apr 25, 2025, 03:57 AM

Edited By

Leo Zhang

Snappy read

A creepy, non-human character with distorted features and unsettling details, set against a dark and eerie background to evoke horror.
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A surge of interest in developing a horror game is emerging online, as game developers seek inspiration beyond conventional animatronic characters. The community is brainstorming alternatives that evoke an uncanny valley sensation, leading to fresh perspectives on character design.

With the success of titles like Five Nights at Freddy's, creators are eager to craft eerie entities that stray from traditional designs. Ideas range from claymation monsters to haunting mannequins.

Creative Suggestions Pour In

Participants in various forums are rife with innovative concepts:

  • Unorthodox Characters: Several commenters suggest using claymation and puppetry. One user pointed out, "I second claymation; havenโ€™t seen it done in a game before and it has personally always freaked me the hell out."

  • Ambiguous Forms: Another user suggested featuring characters that are not quite human, like a mix of inanimate objects that resemble people when viewed from different angles. "What if they look different if youโ€™re looking at them directly?" they proposed.

  • Environmental Monsters: A different approach included plant and junk monsters that adapt to their surroundings, with one idea being monsters in a botanical garden or aquarium.

Crafting the Atmosphere

The significance of setting a clear vision can't be understated. Commenters emphasized the importance of creating a backstory and world to shape the game. As one participant mentioned, "Part of making a game is setting out a clear vision of what that story will be."

"Your story needs to be mainly about the scene. If your scene is uncomfortable and mysterious, you got all you need," another advised.

Key Takeaways ๐Ÿ”‘

  • ๐ŸŒŸ Diverse Concepts: Claymation, puppets, and mannequins lead the character proposition surge.

  • ๐ŸŒ Setting Matters: A well-defined world helps characters feel more real.

  • ๐ŸŽญ Uncanny Presentation: Characters looking normal until they donโ€™t create unease.

The discussion highlights a growing desire among indie developers to explore horror in imaginative ways, challenging the status quo of creature design. As ideas keep flowing, will this lead to the birth of the next chilling classic? Only time will tell.