Edited By
David Brown

A lively discussion has erupted among players regarding weapon sets for new frames in the game. While Jade uniquely boasts three signature weapons, many players express disappointment with Koumei, who only has two, triggering debate about weapon allocation.
In recent player comments, opinions vary on why certain frames, like Jade and Gara, enjoy a complete trio of weapons while others like Koumei do not. This imbalance seems to underscore underlying issues around frame abilities and their weapon signature bonuses.
Balanced Expectations: "Everyone wants 3 signature weapons until they have to grind mirror defense for them."
Reflective Design Choices: Players note that Jadeโs trio mirrors Stalkerโs weapons, focusing on thematic reflection rather than setting a new norm.
Concerns Over Frame Equality: Some fans question the logic of having fewer weapons impact a frame's effectiveness, especially when considering passive abilities.
"3 weapons per frame isnโt the normal. Itโs more about uniqueness than quantity." - Community member
Feedback is a mix, with some supporting the idea of fewer but more unique weapons, while others push for equality in weapon distribution. The ongoing discussion shows a clear divide in player expectations for customization versus character identity.
๐ฅ Most frames typically receive 1 or 2 signature weapons.
โ๏ธ Unique weapon sets like Jade's are rare; only Gara shares this trait.
๐ Players prefer distinctive fewer weapons over a large pool lacking uniqueness.
As the game evolves, how will developers respond to these concerns? Only time will tell, but the community's voice is loud and clear.