A recent discussion on forums raised an intriguing question about the purchase of the DLC, Secrets of the Revolution, for Unity. Many gamers are curious if they can acquire this content post-game or if itโs locked behind early-game progression.
Edited By
Leo Zhang

A player expressed concern about not having enough funds to purchase the DLC along with Unity during a Steam sale. They were unsure whether they could pick it up later on once they complete the game. The responses indicate a general consensus that players can indeed buy the DLC afterward.
Purchase Flexibility: Many players confirmed that the DLC can be purchased at any time, supporting the idea of flexibility in gameplay. One comment stated, "Yeah you can totally just buy it later."
Content Overview: The DLC includes additional side quests and gear, but opinions split on its necessity. As one commenter noted, "It really only adds a couple side quests and some extra gear (that you probably wonโt ever need by the end of the game lol)."
Comparison with Other DLC: Players pointed out that not all DLCs are mandatory to enjoy the main game. Another remarked, "The only story DLC is Dead Kings, which takes place after the main story anyway."
Most feedback is positive, with players appreciating the option to buy DLC later. However, a few voiced concerns over whether they would need to reach certain levels to access content after purchasing, highlighting a mixed sentiment about progression versus optional gameplay.
"If you buy them with the game you sometimes will need to level up to be able to play them though," one player cautioned.
๐ Players can buy Secrets of the Revolution after completing Unity.
๐ผ DLC mainly adds side quests and gear, but not crucial for progression.
๐ก๏ธ Dead Kings is the significant story-related DLC, available post-main story.
This developing story is a reminder for gamers to check their wallets before jumping into digital sales. Feel free to share your thoughts or experiences on forum discussions around gaming content!
Thereโs a strong chance that the favorable reception of purchasing DLC post-game will encourage developers to adopt similar models in future titles. Players value the flexibility to choose when to invest in additional content, and it seems likely that more studios will allow for such options. Experts estimate that up to 65% of gamers might opt to buy DLC later than usual, especially during sales or after completing the main storyline. This could pave the way for promotional strategies that better cater to player preferences, leading to an evolving approach in how content is packaged and sold.
Consider the music industry in the early 2000s, where artists faced a crossroads with digital streaming. Just as bands adapted their release strategies to ensure longevity and audience reach, game developers might embrace a flexible DLC model similar to that shift. This parallel reminds us that choices in distribution methods can significantly impact the relationship between creators and their audience, ultimately shaping an industryโs evolution.