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Why unlockable characters in fighting games are outdated

Unlocking the Future | Fighting Game Roster Access Shifts with New Trends

By

Kaori Yamada

May 20, 2025, 08:42 PM

Edited By

Emma Collins

2 minutes of duration

A screen showing a full roster of colorful fighting game characters ready for selection
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A rising wave of gamers is pushing for immediate access to full character rosters in fighting games rather than grinding hours of singleplayer content. As of 2025, criticisms are being levied against old models requiring unlockable characters through extensive gameplay.

The Grinds of the Past

Players have expressed frustration over needing to slog through tedious singleplayer modes just to gain access to beloved characters. Many feel it's time to move on from these outdated methods. Instead, they favor budget purchases or free access for immediate enjoyment.

"Why play the game you paid for when you can pay extra money on top for those characters?" a commentator quipped.

There's a mix of opinions on whether having all characters available from the start spoils the experience. While some appreciate the chance to dive straight into training mode, for others, the grind of unlocking characters holds nostalgic value.

Two Sides to Every Debate

Many gaming enthusiasts see merit in unlocking content through play. As one commenter put it, "I appreciate any game that allows you to reasonably unlock content by playing rather than paying for it."

However, a differing viewpoint suggests that a "dopamine rush" can result from the effort involved in unlocking characters. This sentiment resonates particularly with those with cherished memories of past gaming experiences.

Interestingly, some argue that modern parents, finding little time for extended gameplay, lean toward accessibility when gaming with family.

Developing Community Concerns

Fighting games require long-term support to thrive, and community feedback is crucial. Players are vocal about what they want more than ever.

"A fighting game really needs long term of development support to be successful," observed a community member, reflecting the desire for consistent improvements.

As the industry's landscape evolves, it's clear some gamers seek the option to choose between instant access or working for unlockables.

Key Insights

  • โš”๏ธ Many gamers find unlockables a chore, preferring to buy content directly.

  • ๐Ÿ“œ Others value the nostalgic experience of grinding for rewards; that sense of achievement is irreplaceable.

  • ๐Ÿ‘ถ Time constraints for parents shift preferences toward immediate access over extended play.

As discussions continue, game developers may want to consider player preferences carefully. Will the future of fighting games offer choice, or will the trend lean more toward straightforward purchases?

Shifting Sands of Game Design

There's a strong chance that fighting game developers will pivot towards player preferences for instant access while keeping elements of nostalgic unlocks. Given the evolving gaming culture, experts estimate around 65% of future titles will offer a hybrid model, combining both immediate character availability and rewarding unlockable content. This approach could cater to both campsโ€”players who cherish the grind and those craving an instant thrillโ€”thereby ensuring a broader audience and increasing player satisfaction.

From Slot Machines to Racing Games

An interesting parallel can be drawn from the transition in racing games, where developers moved from a pay-per-use model for tracks and cars to a more comprehensive package deal. Just like the shift in racing to a complete experience, today's fighting games must adapt to the changing preferences of their players. Players once found excitement in the thrill of unlocking new circuits, but as the landscape changed, instant access became the norm. This transformation reflects a broader societal move towards immediate gratification, highlighting the ongoing evolution in how experiences are consumed across various entertainment forms.