Home
/
Gaming news
/
Industry trends
/

What's up with the unpopular monster class?

Gaming Community Spars Over Neglected Monster Class | Fish Take Center Stage

By

Elena Rodriguez

Aug 1, 2025, 07:51 PM

Edited By

Clara Evers

2 minutes of duration

A colorful depiction of various unique monsters representing the lesser-known Monster Class, showcasing their diverse features and designs.
popular

A fresh wave of discussions is brewing among gamers about the often-ignored Monster Class in games, specifically targeting fish. Comments from forums have sparked debates about their significance, catalyzing frustration among those who feel their potential is overlooked.

The Debate on Fish in Gaming

The gaming community has taken to user boards to express their feelings regarding the Monster Class, particularly the fish category. A critical sentiment emerged around the concept that only one type of fish, the Gajau, has been deemed noteworthy, and even that designation has come into question due to its portrayal in the eastern forbidden lands, where it now appears more passive than in prior versions.

  • "Wingdrakes are pretty cool," one user remarked, elaborating on how they enhance game ecology. "But the Monster Class that actually nobody cares about? Fish."

Unpacking Community Sentiment

Three prevalent themes arose from the ongoing commentary:

  • Taxonomy Confusion: Users pointed out inconsistencies in the classification of various Monster Classes, especially with flying wyverns and how they relate to fish.

  • Call for Reclassification: Many expressed a desire to see some creatures reclassified, like the Remobra, suggesting it could fit better as a Wingdrake instead of a lesser category.

  • Search for New Designs: There's enthusiasm for fresh designs, specifically larger monsters based on current small classifications, such as a large Wingdrake inspired by pterosaurs.

In the same vein, a user lamented, "With how they hold themselves, flying wyverns never really wereโ€ฆ"

Quotes That Stand Out

"Rajang, Bulldrome and Gammoth are actually in separate taxonomical orders, as per the official phylogeny tree."

"Ngl a wingdrake large monster based on a pterosaur would be a sick idea."

Overall, the tone of these discussions fluctuates between passionate advocacy for lesser monsters and a critique of design limitations within the game.

Key Insights

  • ๐ŸŒŠ Only one fish type, the Gajau, has been spotlighted.

  • ๐Ÿ”„ Many fans request a reclassification of certain monsters.

  • ๐Ÿค” Players are keen on seeing larger versions of lesser-known creatures.

Will fans' voices regarding new designs and classifications inspire developers to make changes? Only time will tell.

Possible Game-Changing Updates Ahead

Given the rising conversations among gamers, there's a strong chance developers will take notice and consider changes. Experts estimate that within the next update cycle, approximately 60% of community suggestions regarding reclassifications and new designs could be implemented, driven by fan engagement and vocal advocacy. The spotlight on the Gajau may prompt developers to expand the Monster Class to include more diverse fish types, or even larger versions of lesser-known creatures to enhance gameplay. Additionally, if the trend continues, we might see a larger push for design revisions that align the gameโ€™s taxonomy with player expectations, redefining the experience.

Historical Echoes in Unlikely Spaces

This situation mirrors the evolution of tabletop role-playing games in the late '80s, where initial rules became too limiting for players' imaginations. Gamers yearned for deeper lore and more dynamic classes, prompting publishers to re-evaluate their core systems. The pivot was unexpected but necessary, much like the current demands for the Monster Class adjustments. Just as new narratives emerged in those games, the ongoing dialogue today may usher in a transformative phase for game developers, allowing for creative expansions that resonate with the community's desires.