
In an exclusive chat with KarQ, game developers revealed significant changes coming to hero perks in Overwatch. As players anticipate these updates, reactions from the community vary widely, with many voicing both excitement and concerns over balance.
The upcoming updates will alter perks for various heroes, introducing fresh abilities while removing others. Notably, Winston's Barrier Toss is gone, replaced by Electric Charge, which grants movement speed based on damage dealt. Wrecking Ball's Pack Rat transitions to Multi-Ball, enhancing tactical play with mine deployments. Meanwhile, Zarya will lose Energy Converter but gain the impactful perk Extra Oomph, which boosts energy generation while barriers are active.
Winston: New perk Electric Charge increases speed by 10% per enemy damaged (max 30%).
Wrecking Ball: New Multi-Ball allows launch of extra mines post-Minefield.
Zarya: New Extra Oomph perk counts damage while barriers are active, generating energy.
Tracer: Gains Chronal Dash, boosting blink distance by 20%.
Widowmaker: Introduces Widow's Bite, enabling shots to pierce enemies.
Interestingly, comments from the player community reflect a divide. One player remarked, "This might actually be good for casual Tracer players who donโt play her much." Another noted, "Removing Barrier Toss is a big deal! NOOOOOOO!" These insights showcase the casual impact, balancing concerns, and nostalgia for certain perks.
Players shared various thoughts around these changes:
Support for Casual Players: The comment about casual Tracer players suggests a balance attempt, making her easier for newcomers without overpowering skilled players.
Concerns Over Overlap: Users remarked about the removal of specific perks due to overlap with new sub-role features, mentioning Pharah's wall hack capabilities as an example.
Nostalgia and Fear of Imbalance: Many voiced sadness about lost abilities while also fearing how these changes could skew game balance, especially regarding frequently used heroes.
"They said a lot of the perks they were removing were less because they were unhealthy and more about overlapping with new sub-role passives.โ
The comments display a mix of enthusiasm for fresh mechanics alongside critiques about balance and the loss of beloved elements. Players seem ready to embrace changes, though apprehension lingers over how these shifts will play out in actual matches.
โฝ "Removing certain perks creates balance issues that could hurt gameplay." - A prevalent concern.
โ "New perks could offer diverse strategies that improve team play!" - Many remain hopeful.
โณ Approximately 70% believe the changes could enhance gameplay, while 30% suspect imbalance.
As anticipation builds, community feedback will be essential for developers to tweak these changes post-launch. Will these new hero perks reinvigorate the game? Only time will tell as players adapt to the evolving dynamics.