Home
/
Gaming news
/
Industry trends
/

Utility kickstart mod issues: hunter dodge energy gain

Utility Kickstart Mods Under Scrutiny | Players Raise Concerns

By

Kota Yamamoto

Jul 23, 2025, 06:56 PM

Edited By

Dominic Crown

2 minutes of duration

A Hunter character performing the Dodge ability in a game setting, with visible energy meter indicating low energy gain from Utility Kickstart mods.

A surge of feedback from the gaming community has highlighted issues with utility kickstart mods in a popular title. Returning players report significant energy gains that fall below expectations when using these mods in conjunction with armor charges. This has sparked debates among players from different tiers of experience.

Players Reporting Low Energy Gains

Players have been vocal about their experiences after noticing that utility kickstart mods don't seem to work as well as expected. One user pointed out, "Iโ€™m running 2 utility kickstart mods with 3 stacks of armor charge and gain about 10% energy when using my class ability. Am I using them wrong or do they just suck now?" This feeling of disappointment resonates among many, with some players suggesting a lack of synergy or overall effectiveness.

Insights from the Community

While some players are frustrated, others are offering advice:

  • Stat Considerations: "How much do you have built into the class stat? That changes how much energy you get." This points to the importance of player customization in maximizing abilities.

  • Artifact Use: An experienced member noted, "Take advantage of the artifact now if you haven't. Woven mail active can boost your class ability energy significantly."

Interestingly, some suggest not to stress too much about builds initially, as new gear obtained through the campaign can significantly improve overall effectiveness.

โ€œDonโ€™t overthink it right now; youโ€™ll get better gear as you progress,โ€ commented a veteran.

Feeling the Heat

The mixed responses indicate a divide, with some claiming improvements in energy recovery and others still unsatisfied. This discrepancy could suggest that while utility kickstart mods promise a boost, not all players experience it equally. Could a future patch address these concerns? Only time will tell.

Key Insights

  • โœฆ Players report only 10% energy gain despite stacking mods

  • ๐ŸŒŸ Experienced members advise focusing on artifacts for better performance

  • โ— Community sentiment shows a mix of frustration and hope for improvements

As this issue unfolds, it may alter the meta for class abilities moving forward. Stay tuned for updates as developers potentially respond to this player feedback.

Predictions on Future Adjustments

Thereโ€™s a strong possibility that developers will respond to the player feedback within the next few updates. Many anticipate a patch aimed at balancing utility kickstart mods, with estimates around 70% likelihood that adjustments could enhance energy gains significantly. This change will likely stem from the developers' commitment to player satisfaction, plus a need to maintain competitive balance in gameplay. Players may also start exploring artifact adjustments more seriously, making strategic decisions about gear earlier in the game, which could affect community dynamics and expectations moving forward.

A Lesson from the Past

Consider the 2014 launch of a popular online shooter that faced similar teething issues with weapon balance. Players were frustrated with specific firearms underperforming compared to others, which led to a wave of community discourse and developer engagement. The resolution took time, yet it ultimately refined the gameโ€™s mechanics and improved player satisfaction. Similarly, the current situation around utility kickstart mods leaves room for evolution, as improvements could not only enhance gameplay but also unify various player experiences, mirroring that past trajectory of adaptation and response.