Edited By
Nicolas Dubois
VALORANT Mobile is set to launch exclusively in China on August 19, 2025. Players will access the game via QQ or WeChat, with Tencent joining forces with Riot Games. The game boasts 10 modes, including Competitive and Deathmatch, and features 7 maps plus 2 mobile-exclusive maps.
Agents Available: 18 initial agents, such as Brimstone, Phoenix, and Jett.
Game Modes: Competitive, Deathmatch, Spike Rush, and more.
Core Maps: Includes favorites like Ascent, Bind, Haven, Split, and Fracture.
Unique Maps: Shipyard and Ancient Village are exclusive to mobile.
Performance: Designed for up to 144 FPS on high-end devices with various optimized features.
Comments reveal excitement and curiosity. Some in the community question device compatibility, stating, "Can a 4GB RAM phone run this game on low graphics at 60 FPS?" Others share optimism about the gaming experience.
"I tested on a 6GB RAM, 3-year-old device, and it's optimized well!"
A significant inquiry emerged regarding a potential global release, with many pondering how long before it arrives in the U.S. Gamers expressed frustration about needing a QQ or WeChat account, with a user lamenting, "So we need QQ and WeChat to log in?"
While feedback on the launch is predominantly positive, anticipation grows for an eventual international rollout. Users speculate that a beta version might appear in late 2025 or early 2026.
๐น Launch Date: August 19, 2025, exclusive to China.
๐ธ Available Modes: 10 different game modes at launch.
โญ Essential Info: Login through QQ or WeChat.
Could this anticipate a shift in how VALORANT is experienced on mobile, particularly with mobility and features like replay systems and training programs? As players contribute their insights, this launch is one to watch closely.
There's a strong chance that VALORANT Mobile could expand beyond China sooner than we expect, especially if its initial reception remains positive. Given the heightened interest from gamers outside China, experts estimate a beta version might emerge in late 2025 or early 2026. This will likely depend on the game's performance metrics and player feedback. If it excels on mobile devices and garners substantial engagement, Riot Games might prioritize a global rollout, potentially setting the stage for larger esports tournaments tailored for mobile platforms. Consequently, these factors could drive a significant shift in how competitive gaming operates on portable devices.
Consider the success of League of Legends, which took off in China before making waves globally. Riot Games learned valuable lessons regarding local market preferences and tailored features to cater to various audiences. In a similar fashion, VALORANT's launch strategy mirrors that of early mobile adaptations of popular games like Clash of Clans, where initial regional success paved the way for later worldwide acceptance. Just as those games reshaped mobile gaming norms, VALORANT Mobile could redefine competitive mobile gaming landscape, intertwining user interactions with community-driven content.