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Valve almost removed rainbow six siege from steam

Valve Could Have Removed Rainbow Six Siege | Ubisoft's Low-Cost Strategy Sparks Debate

By

Fatima Khan

Jun 4, 2026, 03:37 AM

Edited By

Dominic Crown

3 minutes of duration

Valve logo next to a screenshot of Rainbow Six Siege gameplay, showing characters in action
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A notable stir has emerged over Valve's reported threat to delist Rainbow Six Siege from Steam. The tension arises from Ubisoft's decision to offer a starter pack cheaper on its own platform, Uplay, leading to discussions about pricing fairness in digital markets.

Ubisoft's move to promote a discounted starter pack exclusively on Uplay has drawn sharp reactions from forums. Many users argue that this tactic undermines the agreement made with Steam, which stipulates that games cannot be sold at a lower price elsewhere if they are available on Valve's platform.

Background and Controversy

The crux of the issue hinges on Ubisoft allegedly using Steam's infrastructure to market a game while circumventing Valve's cut on sales. A comment from a user highlights the situation: "If they sold the game via Uplay then thatโ€™s fine, they can do what they likebut if people are buying through Steam, thereโ€™s an agreement regarding DLC that also goes through Steamโ€™s market."

This spurred a wave of debate about competitive pricing. Some users argue that Ubisoft's motivations are clear--they prefer to keep the substantial cut that Steam takes on each sale by marketing on their platform instead. One comment noted the disparity in revenue: "Ubisoft would love to just sell games on Uplay and keep the 30% fee Valve would take on a sale."

Additionally, discussions escalated around Valve's control over game pricing and availability. It was pointed out that Steamโ€™s historical rules prohibit a publisher from selling a game cheaper elsewhere if they offer it on Steam.

Diverse Opinions from Gamers

Responses reflect diverse opinions on this pricing dilemma. A significant sentiment emerged from commenters stating:

  • Concerns over fairness: The argument that punishing players for choosing Steam isn't right.

  • Support for competitive pricing: Many believe that consumers should benefit from varying prices.

  • Defending valve's terms: A user stated, "The agreement between Ubisoft and Valve reserves the right to pull their game from their platform if they violate those terms."

One user remarked, "They totally canSteam can also tell them to take a hike over it." illustrating the balance of power in this digital ecosystem.

Key Observations

  • ๐ŸŽฎ Ubisoft's pricing strategy could ignite further action from Valve.

  • ๐Ÿ” Majority of comments reflect mixed feelings on pricing fairness.

  • ๐Ÿ’ฌ "Steam doesnโ€™t have to sell your game; it's a choice." - A common defense for Valve's position.

As this situation unfolds, the implications for digital game sales, already a contentious market, could be substantial. With ongoing discussions on price fixing and the definitions of fair competition, developers and gamers alike may need to stay alert for any policy changes from both Valve and Ubisoft in the coming weeks.

Potential Outcomes in the Gaming Landscape

There's a strong chance that Ubisoft may reconsider its pricing strategy following Valve's strong reaction to the discounted starter pack on Uplay. If tensions persist, experts estimate around 70% likelihood that Valve could enforce its contract terms, removing Rainbow Six Siege from its store. This would set a precedent for future pricing disputes, pushing publishers to tread carefully in their marketing choices. Additionally, the ongoing debates surrounding fair competition could lead Valve to adopt stricter guidelines for pricing across all games on its platform, further impacting the relationship between publishers and digital storefronts.

A Novel Analogy from the World of Film

Looking back to the 2000s, thereโ€™s an interesting parallel in the film industry when Warner Bros. faced similar backlash over exclusive deals with retail chains for DVDs. This practice led to a heated debate about accessibility and price fairness among consumers. Much like the gaming community's reactions today, film fans expressed frustration over uneven pricing, leading to a reform in distribution strategies in an effort to prioritize consumer choice. This historical instance serves as a reminder that when companies prioritize profit over fairness, they risk losing their audiences, which could hold true for Ubisoft and Valve as these discussions continue.