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Which video game triggers your deepest phobias?

Gaming Phobias | Players Share Their Fear-Inducing Experiences

By

Liam Johnson

Jun 4, 2026, 09:34 PM

Edited By

Tanya Melton

3 minutes of duration

A collage of game scenes from Bioshock showing a dark, underwater city and Subnautica featuring a vast ocean landscape with eerie depths.
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A recent surge in conversations on forums has revealed how video games can ignite deep-seated fears. Many players are opening up about their unique phobias triggered by immersive gaming experiences. From underwater terror to arachnophobia, hereโ€™s what they had to say.

Underwater Anxiety: A Common Concern

Players are sharing stories of thalassophobiaโ€”the fear of deep waterโ€”which has prevented them from enjoying title favorites like Subnautica. One player mentioned, "I didn't even play Bioshock because of this; Subnautica is a definite no-no." The mention of deep, unseen depths sends chills down their spine.

Interestingly, another gamer reflected on their experience: "I once swam to the edge of the map in Crysis and a shark came and ate my guy. I never even got near the water after that."

Heights and Raging Transactions

Fear of heights in video games is another topic that resonates with many. Several users recounted feeling discomfort during vertical climbs in games like Assassin's Creed, with one stating, "There were times scaling a building where I got nervous I'd fat-finger a jump and fall to my death."

One player's humorous take on their fear in Red Dead Redemption 2 summed it up well: "Now? Not a chance." The sense of realism in these titles amplifies their fears, creating memorableโ€”and sometimes overwhelmingโ€”encounters.

Nightmares Unleashed by Atmosphere

For some, itโ€™s not heights or water but the atmosphere that triggers anxiety. Dying Light, known for its intense night sequences, was mentioned numerous times. One player shared, "The entire atmosphere gets overwhelming and puts me on edge real bad."

A similar sentiment was echoed for Hogwarts Legacy, where players with arachnophobia emphasized the need for more adjustable settings. โ€œHogwarts Legacy really needs to tone down,โ€ noted one comment among the feedback.

"Some of the Far-Cry games messed me up when climbing the towers."

Key Reflections from Gamers

  • โ–ณ Subnautica tops the list for aquatic fears, often cited.

  • โ–ฝ Heights in Assassin's Creed lead to real panic moments for players.

  • โ€ป Dying Light creates an atmosphere too terrifying for some gamers.

This lively exchange among gamers reflects how deeply games can impact mental states, showcasing a surprising dimension beyond simple entertainment. As players engage with these digital worlds, they challenge their boundaries in more than just gameplay.

Anticipating Future Gaming Anxiety Trends

Thereโ€™s a strong chance that game developers will prioritize mental health features in future titles. As the popularity of immersive gameplay rises, experts estimate around 70% of gamers will seek options to adjust settings that can ease anxiety related to fears highlighted in forums. This could lead to more customizable experiences in titles, allowing players to manage phobias while still fully engaging in gameplay. Titles known for their intense atmospheres, like Dying Light, might introduce modes that lessen triggering elements, catering to a wider audience and ensuring inclusivity for players with heightened anxiety.

A Look Back to the Early Days of Cinema

Similar to how early horror films impacted audiences by playing with their deepest fears, the reactions players have to modern video games mirror that age-old relationship between fear and entertainment. Just as audiences once faced the jump scares of films like Psycho, leading to changes in how films approached horror, video games today adapt to player feedback on their fear factors, evolving as cultural reflections of their times. This progression showcases a continuous dialogue between creators and consumers, highlighting how art forms adapt to tackle human emotions in innovative ways.