A lively discussion among players about the upcoming Vivarium sequel reveals a strong push for new features. Players are eager for enhancements that promise a more engaging and immersive experience.
Fans are calling for significant customization options in the sequel. A major request is to explore inside the cottages players can place in their Vivariums. "I want to be able to go inside the cottages we can place in," one fan stated, emphasizing the need for further immersion. This desire extends to the addition of various magical creatures. "More magical creature varieties would be fantastic!" shouted another enthusiastic player.
Importantly, players have voiced a desire to fly within their Vivariums. One commenter pointed out, "If a hippogriff can fly around, I should be able to as well." In addition, another player added, "More and bigger vivariums, and more Beasts like Demiguises, Griffins, and Hippocampi would be awesome."
Concern over spatial limitations continues to be a hot topic. Many players want larger Vivarium dimensions, especially to enjoy the Beach Vivarium's potential aquatic areas. A fan noted, "The Beach Vivarium could have aquatic Beasts in the water," suggesting a dedicated aquatic vivarium is worth considering.
Another player expressed their wish to cultivate within beast habitats, saying, "Iโd love to be able to garden on the beast habitats!" The crave for more interior design options remains strong, with one fan wishing to browse antique shops for furniture.
The desire for interactive features is growing. Fans want to engage with creatures through petting or playing, akin to some mechanics found in Pokรฉmon games. This coincides with the call for stronger connections with magical creatures. "I also want to be able to call on ones with strong friendships in battles," one player mentioned, indicating a preference for strategic gameplay.
A strong appeal for community features lingers. Players are eager for characters to visit their Vivariums, as echoed by this excited fan: "Honestly, I just want people to be able to visit it lol." Furthermore, players are thrilled about the potential for downloading user-created Vivariums, promoting creativity and collaboration.
An interesting point is emerging about the treatment of magical creatures within the game. Some players expressed that they want to keep creatures like Dark Mongrels and Dugbogs, criticizing the current mechanics which require their elimination. "I dislike that killing them is part of the Field Guide," one gamer lamented.
๐ช Interior Access: Players want inside cottages for a richer experience.
๐ฆ Flight Mechanics: Rising requests for the ability to fly in Vivariums.
๐๏ธ More Space: Players advocate for larger Vivarium options.
๐ฎ Interactive Gameplay: Engagement with creatures through petting or playing is wanted.
๐ Aquatic Features: Interest in dedicated aquatic Beasts and habitats.
๐ Creature Retention: Calls to keep more magical creatures instead of defeating them.
As anticipation builds for the sequel, these feedback highlights the community's strong desire for features that can deeply enhance gameplay.