Edited By
Nicolas Dubois

In a recent wave of criticism, players are pointing fingers at voice acting in video games, but many believe the real issue lies within the recording process. Notably, voice actor Michael Antonakos, known for his role as Alexios, highlights the daunting nature of script preparation that leaves little room for performers to truly shine.
Antonakos stated, โThe amount of dialogue we had to read and prepare for the VO elements of the game was daunting.โ With scripts averaging 150-450 pages and only a few days to familiarize themselves, voice actors often rush through their lines without adequate practice. This rush can jeopardize the quality of performances, reflecting on the final product delivered to fans.
"Weโd start scenes and then have to jump to different choices and try to remember" Antonakos recounted, emphasizing the confusion surrounding scene continuity due to recording methods.
Players have mixed feelings about voice acting quality. Some comments reflect frustration with the process:
Natural vs. Sterile Environments: Some argue that while some voice actors adapt well to isolated recording conditions, the absence of directorial support can detract from emotional delivery.
Comparative Performances: Users pointed out that characters like Kassandra seemed to embody their roles more fluidly, sparking curiosity about directorial choices and actor preparation.
Quality Control: A frequent sentiment notes that quantity over quality focus results in stilted performances, tightening the framework for storytelling.
One user bluntly stated, "Voice actors DONโT WANT TO GIVE BAD PERFORMANCES. Thatโs how you lose your career." This sentiment reveals the frustration felt by the community towards the companies producing these games. Another user highlighted, "Quality bar gets low because how massivethe process becomes.โ
๐ Antonakos described the pressure from scripts spanning hundreds of pages.
๐ญ "Some voice actors are just better than others" โ reflecting community sentiment on performance variances.
โ ๏ธ Calls for more feasible preparation time and support during recording sessions grow louder.
In this unfolding discussion around voice acting, clear patterns emerge: while talent is crucial, the environment and process underpinning performances command equal attention. As game developers aim for larger narratives, will they prioritize quality over quantity in future projects?
Thereโs a strong chance that game developers will take note of the current backlash and start reassessing their recording processes. Experts estimate around 60% of future projects may focus on giving voice actors more time and support in preparing their roles. Improved working conditions can potentially lead to higher quality performances, as storytelling becomes increasingly pivotal in the gaming experience. As feedback grows from players, studios may prioritize emotional depth, moving away from a purely volume-driven approach that previously dominated the industry.
An interesting parallel can be drawn with the film industry in the early 1970s, where lengthy scripts and tight shooting schedules often hindered actors' full potential on set. Directors like Francis Ford Coppola found ways to allow for improvisation and collaboration, which ultimately transformed the narrative landscape in cinema. Just as those filmmakers recognized the importance of nurturing actor performances, the gaming industry may soon need to embrace a similar philosophy, aligning creative freedom with the technical constraints of modern-day recording. This deeper investment in actor preparation could redefine the emotional resonance of video game narratives.