Edited By
Akira Tanaka

A growing concern among gamers highlights why numerous turn-based games opt for limited voice acting. With increasing interest in titles like Persona 5, gamers are questioning the accessibility of these games, especially for those with visual impairments.
Many players, especially those who struggle with reading text, find it challenging to enjoy titles primarily reliant on text bubbles. As one player noted their consideration of Persona 5, they remarked, "This isnโt great for me. My reading is slower and my eyes start to hurt after 10 minutes of squinting." The challenges are clear โ while the gameplay remains fun, reading extensive dialogue can be daunting.
The reluctance to include comprehensive voice acting often relates to budget limitations and audience preferences.
Budget Constraints: Developers focus their financial resources on game content rather than extensive voice work. "If every line was voiced, that would balloon costs," one player commented.
Target Audience: Many Japanese role-playing games (JRPGs) cater primarily to a Japanese audience, where voice acting isn't a significant draw. "Developers are catering to local tastes," a comment highlighted. Japanese players have historically undervalued voice acting, creating a disconnect for Western audiences.
Game Length: Turn-based games typically have a considerable amount of dialogue. Maintaining a reasonable budget while ensuring quality content is a balancing act.
"The games are also often made on a tight budget and schedule."
Games like Dragon Quest 8 exemplify this trend. When the game initially launched in Japan, it lacked voice acting, which had little impact on local sales. However, upon localization, developers recognized the necessity of an English voice cast to appeal to Western players' expectations โ a notable exception in a market otherwise dominated by text.
Overall, comments reflect a mix of views regarding the lack of voice acting:
Some feel it restricts accessibility for visually impaired players.
Others believe developers focus on what they perceive to be essential.
๐ฌ "Most of the budget goes to game content."
๐ฎ Japanese players may not prioritize voice acting as much as Western audiences.
๐ Turn-based games face challenges due to lengthy narratives and tight budgets.
As the conversation around accessibility and game design grows, itโs worth considering whether game developers will adapt to the evolving expectations and needs of a broader audience.