A buzz has emerged in the gaming community as news spreads about the return of wall ejects. This upcoming feature is stirring up lively discussions among players. Some are excited about its possibilities while others express doubts over its gameplay impact.
The return of wall ejects has reignited debates about movement mechanics. Players are divided. Some reminisce about past gameplay benefits. One player shared, "Think back to Unity where you could wall eject in alleys to climb up." Meanwhile, a frustrated gamer questioned, "What I donโt understand is why it wasnโt in the game at the start, Valhalla had it, as well as a plethora of other QOL updates that game received before the end." Their suspicion? Ubisoft may be using nostalgia as a strategy to hype the first DLC.
While some players look forward to wall ejects, climbing mechanics remain a sore spot. One commenter lamented, "I wish they would fix letting us climb the side of hills. Tired of going halfway then sliding down." This highlights a broader demand for gameplay improvements.
Interestingly, discussions around disguises have surfaced, with a player advocating for their return. They noted, "They really need to bring back disguises from Liberation," suggesting it could deepen character interactions.
Players have mixed feelings about the changes:
โ Hopeful: Many are excited to explore new potential in wall ejects.
โ Concerns: Doubts about game quality and functionality continue to rise.
โ๏ธ Diverse Opinions: Opinions about climbing mechanics and available features remain split.
โช๏ธ Players are eager for wall ejects, yet practical applications are in question.
โช๏ธ Skepticism grows over the gameโs overall quality and handling of mechanics.
โช๏ธ Call for nostalgia is strong, with players advocating for the return of older gameplay features like disguises.
With community reception split, the effectiveness of the wall ejects remains unclear. Can developers address these concerns swiftly? Only time will reveal if they can enhance the gaming experience congruently.