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Flashbangs need dark mode in warframe, players demand

Players Demand Dark Mode for Flashbangs | Eyes at Risk

By

Maria Chen

Jan 2, 2026, 11:45 AM

Edited By

Omar El-Sayed

2 minutes of duration

A bright flashbang effect from Warframe, with a request for dark mode overlay, highlighting eye strain issues for players.
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A growing number of players are calling for a dark mode feature for flashbangs in their favorite game, expressing frustration over bright visuals that cause discomfort. The appeal follows a similar update made for Soulframe, igniting hope for timely changes in Warframe as well.

Brightness Gets Under Players' Skin

Commenters on various forums have vocalized their displeasure, stating current visuals lead to headaches and visibility issues. "Playing this game at 3am is basically asking for free lasik surgery at this point," one frustrated player remarked, emphasizing the discomfort many experience during gameplay.

Many players argued against the brightness of current effects, with one stating, "The bright flashbangs give me a massive headache." Another user noted that introducing dark mode could enhance accessibility, aligning Warframe with currently popular titles like Battlefield 2042 and Rainbow Six Siege that have adopted such features.

Concerning Comments Spark Debate

Players flooded the forums with their experiences, highlighting the prevalence of overwhelming visual effects:

  • Accessibility: "The frequent flashbangs are problematic for new players and casual gamers."

  • User Experience: "I recoil in my chair every time I encounter a bright tileset. My eyes are begging for an option to toggle dark mode."

  • Light vs. Dark: Some users criticized the pressure to adapt to an overly bright UI, remarking, "Playing at night is harmful to my eyes!"

"I often introduce new players And their feedback ends up being: I canโ€™t see anything because of all the effects!"

โ€“ User comment

Dark Mode = Better Experience?

Some advocates argue implementing darker themes for certain visual effects could significantly improve overall player experiences. The ongoing discussion highlights two sides:

  • Pro-Dark Mode: Advocates emphasize gameplay visibility, decreased headaches, and increased enjoyment.

  • Skeptics: Some players suggest it's ultimately the responsibility of gamers to adjust their personal settings.

Key Takeaways

  • โšช Increasing calls for dark mode due to player discomfort

  • ๐Ÿ” "Blinking effects often discourage new players from continuing" โ€“ A common sentiment

  • ๐Ÿ†• Similar updates in other titles reinforce the argument for better inclusivity

As feedback grows, will developers heed these calls? For many, darker visuals might not just be a wish but a necessity.

A Shifting Future in Visual Design

As player feedback continues to amplify the call for a dark mode in Warframe, developers may feel compelled to act. There's a strong chance they will prioritize accessibility features, especially as they adjust to gamer demands. Experts estimate that around 60% of players expressing discomfort could rethink their engagement with the game unless changes occur. This shift could lead to other developers observing a similar necessity, prompting wider discussions on accessibility in gaming. If successful, Warframe might set a precedent, showcasing how listening to the community can enhance player satisfaction and retention in the long run.

Reflections from the Past: The Lightbulb Moment

The current clamor for a darker interface bears resemblance to the introduction of light-sensitive bulbs in the early 20th century. At first, just like players now, patrons resisted the bright glare in favor of softer, more comfortable lighting. It wasn't until electric lighting adapted to more human-friendly variations that public perception shifted, leading to widespread embrace. Just as lighting styles evolved to enhance daily living, the demand for dark mode today reflects a fundamental desire for comfort in our digital experiences, suggesting that acceptance may come through gradual innovation rather than resistance.