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Weekly shorts: common issues and frustrations revealed

The Controversy Over Weekly Shorts | Gamers Voice Concerns on Map Quality

By

Kota Yamamoto

Aug 19, 2025, 03:23 PM

Edited By

Marcus Chen

3 minutes of duration

A player sitting at a desk, looking frustrated while staring at a computer screen showing a poorly designed puzzle map in a game. Items scattered around the desk highlight the gaming experience.
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Gamers are expressing frustration with the quality of maps used in Weekly Shorts, particularly puzzle maps, sparking debate within the community. Players claim that these maps often require repetitive grinding for a single successful run.

Recurring Problems with Puzzle Maps

A common complaint stems from the frequent appearance of frustrating mechanics. Many players noted that gameplay is often dictated by luck rather than skill. "One of the main issues is that puzzle maps have one path that's significantly faster than the others," remarked one player.

Additionally, several users highlighted the problem with mappers failing to account for game mechanics, which leads to unfair advantages on specific routes. "Last week, we even had Nadeo uploading the WRONG version of the map," a player explained, emphasizing the chaos this caused.

The Role of Reactors and Hidden Finishes

Another significant concern involves the overuse of reactors, which frequently complicates the gameplay experience. Players noted that these elements often dictate winning strategies. As one commenter put it: "Reactor zoops lead to bizarre outcomes, leaving players grinding for luck."

Moreover, hidden finishes on maps have been criticized as they require time-consuming exploration, often resulting in wasted effort. "If you don't notice the hidden finish, you just end up frustrated," another player stated.

Support for the Weekly Shorts Concept

Despite these frustrations, some players defend the purpose of Weekly Shorts, arguing they serve to attract newer gamers. "These tracks are meant to be fun and accessible," one player noted. They expressed that while not every map resonates with competitive players, they offer casual gameplay opportunities.

Diverging Opinions from the Community

While many gamers express discontent with the map quality, others find enjoyment in the randomness of the gameplay. "I love pathfinding, but I like when you need to find the route through specific checkpoints," claimed a more casual player, adding to the divide between competitive and recreational expectations.

"These maps are designed to bring new players into the game who might otherwise move on," highlighted a user in support of the current system.

Key Highlights from the Discussion

  • ๐ŸŒ Many players believe puzzle maps favor luck over skill.

  • โš ๏ธ Reactors are often cited as problematic in crafting winning strategies.

  • ๐ŸŽฎ Some support Weekly Shorts for their casual appeal among new players.

As the debate continues, players call for better testing and balance in map selection from Nadeo, emphasizing a need for improvement to make the gaming experience more enjoyable. With the players divided, how will Nadeo adapt to feedback going forward?

What Lies Ahead for Weekly Shorts

Given the ongoing debate among players, thereโ€™s a significant possibility that Nadeo will reassess the criteria for map selection in Weekly Shorts. They might enhance testing protocols to address concerns about luck-based elements within puzzle maps, which many argue skew the fair competition. Experts estimate around a 70% chance they'll consider community feedback seriously, leading to adjustments that balance skill and luck more effectively in future maps. Additionally, we could see an increased focus on introducing more straightforward mechanics to reduce frustration during gameplay, as players are vocal about their experiences.

A Lesson from the Roller Coaster Revolution

This situation echoes the transformation experienced in the amusement park industry during the early 2000s with the rise of thrill rides. As parks faced criticism over safety and intense experiences, they adapted by blending exhilarating features with family-friendly options. Just as amusement parks redefined attractions to please a wider audience, Nadeo may take the initiative to create maps that offer both competitive depth and casual enjoyment, ensuring that all players find value in their gaming experience.