A growing conversation continues to question the criteria that qualify a game as indie. Developers and gamers alike are sparking discussions about the definition, fueled by recent forum debates and the case of Clair Obscur: Expedition 33, developed by Sandfall Interactive and published by Kepler Interactive.
The discussion ignited when many participants reflected on what establishes an indie game. Many argue that partnering with a publisher disqualifies a game from being indie, while others point out that reputable indie publishers like Kepler challenge this notion.
Some participants, like one who stated, "indie means a few people in a garage with not a lot of money," suggest a firm distinction between small developers and indie developers.
Another user reflected, "from strict definitions, 'indie' just means independent and nothing else," although they noted this definition seems outdated.
Observations emerged regarding titles like Hades II and Supergiant, highlighting that while Supergiant is technically a multimillion-dollar company, many still categorize them as indie due to their smaller team size.
The ongoing discussions illustrate the complexities surrounding the indie label:
"Itโs a fuzzy concept" noted one participant, emphasizing that hard rules limit efficient conversations around what indie entails.
Interestingly, participants pointed out recent Game Awards nominations, where games like Kena and Dave the Diverโbacked by major publishersโstill competed in indie categories, raising more questions about what should be included in these classifications.
Several comments underscored that production scaleโlike budget and team sizeโdefines indie status more than previous notions of independence:
โA game stops being indie when the development no longer is independent from major stakeholders,โ a user shared, encapsulating the dilemma.
Developing titles with substantial budgets and marketing support often face scrutiny about their indie legitimacy, as seen with titles like Alan Wake 2, which self-published but was still part of a larger corporate structure.
As discussions evolve, some users feel that the aesthetic and thematic choices of a game significantly impact its indie classification. A user articulated that indie games should ideally challenge conventions in mechanics and visuals, adding another layer of complexity to the definition.
โณ Many agree that indie is not a simple binary; it more resembles a spectrum.
โฝ Users advocate for a clearer classification that allows collaborative titles to be recognized as indie based on their context rather than production size alone.
โป "I know it when I see it" resonated with several participants, showcasing a mix of subjectivity and personal insight in defining indie.
As the conversation continues to develop, it appears that no universal definition will emerge soon. Upcoming titles like Clair Obscur may further propel this dialogue, especially as they vie for indie awards against a backdrop of larger corporate influences. Will the gaming community find a way to navigate the intricacies of indie identity?