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Defining souls like games: what sets them apart?

Defining Souls-Like Games | Community Insights Ignite New Debates

By

Sofia Chang

Jun 7, 2025, 10:54 AM

Edited By

Liam Chen

Updated

Jun 7, 2025, 09:51 PM

2 minutes of duration

A dark fantasy character battling a formidable boss in a gothic environment, showcasing intense action and customization.
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A lively debate rages on among gamers about what truly constitutes a "souls-like" game. Recent discussions in forums reveal new angles on defining traits, raising questions about genre boundaries and including unexpected titles.

The Core Traits of Souls-Like Games

Central to the conversation are shared experiences and traits essential to souls-likes. Community members emphasize difficulty, itemization, build customization, epic boss battles, and exploration as key features. However, many now argue that interconnected worlds are not strictly necessary for a game to fall into this category, sparking varied opinions.

Players Weigh In: Fresh Insights from the Community

One active forum member stated, "Bosses, bonfires, and death leading to currency loss seem central. Interconnected levels help, but are they a must?" This comment highlights the variety of opinions regarding essential mechanics in the genre. Another added humorously, "None of that defines the genre. Hard games from the NES era are just as valid!"

Geared towards qualities of the genre, a participant noted, "If a game has 70% of a certain checklistโ€”like stamina bars, dodge rolls, or mana metersโ€”it's probably a souls-like or souls-lite." This systemic approach extends the discussion to more nuanced classifications, suggesting that even less strict elements contribute to the experience.

Common Points of Confusion

  1. Difficulty and Complexity: While difficulty remains a consensus point, participants debate its singular importance as a defining trait.

  2. Core Mechanics: The inclusion of items like Estus Flasks, which are upgradable, contributes significantly to player strategy and experience.

  3. World Design: The ongoing debate about interconnectedness continues with players expressing contrasting views on its necessity.

"If a game has the vast majority of these qualities, itโ€™s likely a souls-like."

"Bosses, bonfires, and death leading to currency loss seem central."

The Misclassification Dilemma

Discussions also surface around misclassifications, particularly with titles like Black Myth: Wukong. One user voiced, "I wouldnโ€™t even consider that a souls-like," showing clear division on labeling games that blend genres.

Emerging Sentiment and Trends

Feedback ranges from optimism to skepticism, indicating a mixed sentiment towards the evolving definitions of the genre. As opinions diverge, many call for a more flexible framework for classification.

In-Depth Analysis of Community Sentiment

  • ๐ŸŽฎ Difficulty is celebrated: A strong majority still highlight it as essential.

  • ๐Ÿ”„ Core mechanics emphasized: Many agree certain systems define the gameplay experience.

  • ๐Ÿค” World structure still debated: While some argue for its necessity, others favor flexibility.

As these discussions develop, theyโ€™re likely to influence future game designs, encouraging developers to blend traditional souls-like mechanics with new ideas. This trend could ultimately lead to a broader understanding and appreciation of the genre.

Whatโ€™s Next for Souls-Like Titles?

Experts predict an increasing trend of genre-blending in upcoming titles. With discussions intensifying, developers may incorporate community feedback to enhance accessibility while retaining the level of challenge that fans expect. Expect to see a variety of approaches in the coming years that aim to engage both veteran players and newcomers alike.