Edited By
Maya Robinson
A rising wave of confusion hits players of a newly launched PS5 game as they notice characters shaking unnaturally while walking. The conversation ignited after multiple reports highlighted this peculiar issue, leading many to speculate whether it's intended or just another bug in the game.
Reports started flooding forums after users began experiencing shaking movements with their characters. Some players speculated that their avatars could be depicting fear in the game's challenging environment.
"Heโs fucking scared bro. I would be too if I was him," one comment read, echoing the sentiment from others who felt the movement seemed too intense for a mere game. Many have emphasized the need for a patch to fix this oddity, with one stating, "Mines too, I guess itโs a bug that will get fixed."
While players debated the issue, others praised the game for its rich environments and detailed graphics, with an enthusiastic comment noting, "I love the other animations, theyโre so fluid!" However, this bizarre shaking overshadowed otherwise strong positive feedback. Several comments suggested that the unsettling movement detracted from the gaming experience, with fears that it might cause players to rush through the game rather than enjoy the scenery.
Players reported shaking movements post-update, with some questioning if it was a product of controller drift.
Affected gamers noted that the character seemed to stumble more following the recent patch.
Some suggested the issue might contribute to the overall immersive โSoulslikeโ experience, adding layers of tension.
Key Insights:
โฒ Multiple complaints cite increased shaking after the latest patch.
โผ Players express mixed feelings about the animation fluidity amid the shaking issue.
๐ "Curiously, the shaking makes it feel like a horror game," one user commented.
As the discussions continue, will developers address the shaking issue in an upcoming patch? Many players are anticipating a response, eager to enjoy the game to its fullest without distractions.