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The witcher 4 gameplay preview: unreal engine 5.6 highlights

The Witcher 4 Gameplay Preview | UE 5.6 Tech Demo Raises Eyebrows

By

Maya Thompson

Jun 4, 2025, 06:52 AM

Edited By

Omar Ali

2 minutes of duration

Gameplay scene from The Witcher 4 showing characters and environment in Unreal Engine 5.6
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In an exciting showcase, the gameplay for The Witcher 4 utilizing Unreal Engine 5.6 has sparked heated discussions among fans. The demo reportedly features ray tracing capabilities on PS5 at 60 fps, but not all feedback is positive as viewers voice concerns about the visuals.

Mixed Reactions from Fans

While many players are eager about the upgraded engine, criticism has emerged regarding image quality. Users highlight that ray tracing could improve scenery details, but they are worried about potential sacrifices in visual fidelity. One commenter pointed out, "I hope they don't sacrifice a lot of visuals with this new vegetation trick.

Curiously, the stream was watched in 4K, yet some noted that the image appeared blurry. A comment stated, "Looks insanely blurry!" Others pointed out that any apparent blur might be due to the aggressive post-processing set in Unreal Engine 5.

Technical Talk and User Concerns

Feedback on the gameplay demo isnโ€™t just about aesthetics; technical capabilities are also under scrutiny. Users expressed skepticism regarding the effectiveness of temporal anti-aliasing (TAA) in the demo, with one remarking, "It's so incredibly blurry."

An opinion shared stated, "The only way to play Witcher 4 with clarity is with DLDSR + DLSS quality." Some players even expressed intent to hold off on console gameplay, indicating they preferred waiting for a full showcase on high-end PC hardware.

One concerned player joked about the experience, mentioning, "Just select DLSS on super performance mode to get a soggy smooth, blurry input latent 60 fake fps gameplay." This highlights the ongoing debate about how developers balance performance and quality across platforms.

Key Takeaways

  • ๐ŸŽฎ Ray tracing announced for PS5, but visual quality is questioned.

  • ๐Ÿ” Blurry images spark a debate over Unreal Engine 5's technical choices.

  • โš™๏ธ Users recommend DLDSR and DLSS for optimized clarity.

A significant number of players remain optimistic about the game's release, while many are waiting for answers regarding visual clarity on different platforms. The discussion continues as the release approaches.

What Lies Ahead for The Witcher 4?

Thereโ€™s a strong chance that the developers will address the feedback regarding visual fidelity before launching The Witcher 4. With the significant amount of discussion centered on the blurred imagery and the effectiveness of ray tracing, experts estimate around an 80% probability that they will implement optimizations. This could mean additional patches or updates post-launch aimed at improving graphical quality, especially on consoles. If the development team actively engages with fan feedback, we could see enhanced performance modes or settings that allow players to balance clarity and frame rates, especially for high-end PC users eager for an optimal experience.

A Walk Down Memory Lane: The Game of Platforms

Drawing a parallel to the early days of the PS3 and Xbox 360 era, when games frequently struggled to find the right balance between graphics and performance, we can see a similar dynamic at play now with The Witcher 4. Back then, titles like Assassin's Creed faced waves of scrutiny for sharp graphical contrasts on different platforms. Just as developers found ways to adapt over time, the current discussions should motivate the Witcher team to tweak and refine matters. This ongoing journey reminds us that every new technology comes with its set of growing pains, shaping a gameโ€™s legacy. The adaptation to player preferences is often just as important as the technical achievements themselves.