Home
/
Indie games
/
Indie game spotlight
/

Crafting a playable wizard with only one spell

Wizardry Gone Awry | One Spell Character Sparks Debate

By

Nina Patel

Apr 19, 2025, 07:48 PM

Edited By

David Brown

2 minutes of duration

A wizard in a robe stands with a wand, casting the spell immovable object, surrounded by floating objects that are frozen in place.

A playerโ€™s request to create a wizard character limited to casting only one spell, Immovable Object, has sparked a lively debate among the forums. As the campaign starts at level 5, opinions are mixed on whether such a limitation could lead to fun gameplay or a frustrating experience for the party.

Background

The original post sought advice on how to effectively manage a character that can only cast Immovable Object. The player willingly embraced the challenge, indicating interest in homebrew solutions to enhance the character's playability. However, responses varied widely, raising concerns about the implications of such a character choice on gameplay.

Key Responses

  1. Homebrew Suggestions: Several commentators urged the player to work with the DM to homebrew rules or abilities that could broaden character options while focusing on the intended spell.

    • "Talk to your DM to homebrew an idea."

  2. Gameplay Viability: Others pointed out that limiting a wizard to one spell could make gameplay repetitive and unenjoyable. They emphasized the variety of spells available to wizards for both combat and utility.

    • "Playing a terrible character just makes you a liability."

  3. Alternative Spells: Suggestions included incorporating spells that align with the flavor of immobilization, like Rimeโ€™s Binding Ice or Web, to stay true to the character's theme.

    • "Flavor is your friend to play out whatever fantasy you have for your character."

Community Sentiment

Overall, the sentiment leans negative towards the idea of a one-spell wizard. While a few voices support creative freedom, most suggest that a more balanced approach would benefit the party dynamics and overall enjoyment.

Key Points

  • โžค Many players feel that one-spell limitation could hamper group play.

  • โšก Homebrewing suggestions are seen as crucial to making the concept workable.

  • ๐Ÿ”„ Varied opinions on the importance of character diversity and effectiveness in gameplay.

"Thereโ€™s no awards for making something weird and quirky."

This sentiment echoed throughout the discussion, highlighting a preference for practical character building that enhances teamwork.

In Summary: While the desire to create a unique character is commendable, a consensus suggests that players should strive for a balance between creativity and effectiveness in party-oriented gameplay.

For those interested in wizard mechanics or looking for homebrew inspiration, check out more discussions on dedicated gaming forums!