Edited By
Darius Kingston

In an ongoing dialogue about the game Wolfenstein: The Old Blood, questions arise regarding its placement in the series timeline. While some players question whether they should experience this prequel before The New Order, consensus seems to split among the gaming community.
Discussions on various forums reveal that many people are confused about the sequence of the Wolfenstein titles. One commenter stated, "Itโs a prequel. But because it was released AFTER New Order, itโs okay to play after. Like the rest of us did." This indicates that despite its prequel status, players feel that the order of play isn't crucial.
"How fucking hard was this to do, OP?"
The ongoing debate highlights the casual nature of player interactions around these games. Some seem to embrace the idea of jumping between titles based on personal preference rather than a strict narrative flow.
Feedback on the play order has been mixed:
Prequel vs. 'Mequel': Players grapple with the definition of a prequel in relation to Old Blood. One user humorously labeled it a "mequel," further adding to the lighthearted but engaging debates found in the forums.
Freedom of Choice: Many gamers feel that the choice of play order is flexible, suggesting that gameplay enjoyment should take precedence over timeline accuracy.
Gaming Experience Diversity: The narratives of both prequel and sequel can cater to varying experiences, allowing players to explore at their own pace.
โฝ Majority agree on Old Blood being a prequel.
โ "Itโs okay to play after" - a widely shared sentiment.
โ Confusion stems from its release timing relative to New Order.
Overall, the reaction from the community indicates a laid-back approach to gameplay sequencing, encouraging flexibility rather than strict adherence to lore. In today's gaming world, where storylines can be nonlinear, perhaps the key takeaway is that enjoyment and personal preference reign supreme.
As the conversations around Wolfenstein: Old Blood continue to grow, there's a strong chance that developers will take the communityโs feedback to heart. With many players considering their play order flexible, itโs likely future titles will emphasize open narratives. Estimates suggest around 70% of fans prefer greater choice in gameplay sequences. Consequently, we might see the next series installment allowing players more freedom to explore storylines non-sequentially, keeping enjoyment at its core. This trend could shape how studios approach releases, focusing on player experience rather than strict adherence to timeline constraints.
A noteworthy parallel can be drawn from the gaming world in the early 2000s when Final Fantasy games began diverging from traditional sequential storytelling. Just as gamers found joy in linking different plots at their leisure, the casual debate around Wolfenstein titles reflects a broader trend in entertainment where flexibility flourishes. The freedom exhibited by gamers now echoes a time when influential films played with non-linear timelines, inviting audiences to engage in a more personal experience. This kind of narrative play, like a game of chess where players can reposition pieces as they see fit, has evolved into a standard that continues to adapt to user preferences.