
Gamers are fuming over the most irritating areas in Code Vein, with ongoing discussions intensifying as players voice their frustrations ahead of a sequel set for release soon. The debate highlights specific locations that truly challenge players' patience.
Feedback from players has pointed out three zones that rank the highest in annoyance. Sources confirm the following areas are commonly cited as the most bothersome:
Cathedral of the Sacred Blood
This spot reigns supreme in complaints. One player expressed, "The Cathedral and itโs not even close. Anor Londo at home lookin ahh." Feedback emphasizes its confusing layout, with multiple levels and enemies attacking from hard-to-spot angles. Another noted, "I almost deleted the game" while navigating this zone.
Crypt Spire
Crypt Spire remains a sore point for players, primarily due to the challenging boss fights. A player bluntly stated, "I hate this zone due to the bosses; you know which ones I'm talking about." The areaโs locked rooms and multiple floors only add to the frustration.
Provincial Government Building
Many players also dislike this area, describing it as tedious to navigate. They complain specifically about half-dead enemies and the presence of traps, prompting one user to declare, "I absolutely hate running through this zone."
Curiously, some players have mixed feelings about the Cathedral. Although it's viewed as confusing, its aesthetic appeal is hard to ignore, with comments like, "It went from hate to love in my case" appearing in discussions.
In addition to the top three, a player mentioned Crown of Sand, which, although short, disrupts their joy in the game by minimizing the strategic use of ichor, an essential game mechanic.
Players are voicing intense reactions toward these problematic zones,
which may influence developers' designs moving forward.
๐บ Cathedral of the Sacred Blood gets the most complaints for its confusing layout.
๐ป Crypt Spire frustrates gamers primarily due to its overbearing bosses.
๐ข Provincial Government Building is largely seen as tedious with wall traps and weak foes.
๐ญ Crown of Sand received mention for being short yet disliked for taking away key gameplay enjoyment.
Overall, the overwhelming sentiment tilts negative towards these zones. As excitement builds for the upcoming sequel, there's hope among players that developers will take these community voices into consideration. This feedback could lead to more intuitive designs and balanced gameplay experiences.