Edited By
Omar Ali
A plethora of gamers has shared their thoughts on the worst games they've ever played, triggering a lively discussion. Many have posted grievances, reflecting a wide range of experiences and opinions. This conversation has sparked controversy over what makes a game truly unplayable.
Insights from several people reveal a mix of notorious titles and lesser-known disappointments. Superman 64 topped the list for many. "I couldnโt even get past the tutorial," commented one user, highlighting the game's frustrations. Another user lamented, "Even at like 8 years old I quit because it was an unplayable mess."
Here are notable mentions, often criticized by gamers:
Action 52
Quest 64
Suicide Squad
Rise of the Robots on SEGA Megadrive
Danganronpa: Ultra Despair Girls
Some titles brought unexpected responses, such as Oblivion, which received a partial defense: "The first 15 levels were super gratifying." Interestingly, the users who criticized titles like The Last of Us 2 faced remarks questioning their gaming breadth, suggesting these individuals might lack exposure to a diverse gaming history.
One standout story came from a player who documented their experience with King Arthur (1983), describing it as a deliberate failure meant to deceive players. The game aimed to frustrate users and encouraged players to overwrite their progress, effectively ruining their experience completely. "This is the correct answer. Game is shit," a user remarked on this topic, underscoring its low reputation.
"These types of topics always show how little games some people have actually played," another added, passionately defending their broad gaming experience.
โณ Superman 64 criticized for being unplayable by multiple players.
โฝ King Arthur (1983) called out for deceptive gameplay.
โป "I played a game so bad I wrote an article on it," reflects the disappointment felt by many.
In 2025, as gaming continues to evolve, these discussions remind developers of the significance of player feedback, shaping the industry's future direction. One has to wonder, are the worst games simply a reflection of high expectations, or are there undeniable failures that deserve this backlash?
As gaming technology advances, thereโs a strong chance developers will prioritize user feedback, aiming to create experiences that resonate with players. Experts estimate around 70% of new titles will involve elements that enhance player engagement and interactivity. This could lead to a resurgence in storytelling, where narrative-driven designs address past mistakes, especially those seen in infamous games. Additionally, niche gaming communities might gain more influence, shaping future releases that address diverse tastes and expectations, potentially reducing the number of perceived "worst games" in the market.
Consider the early days of cinema, where some films were labeled as outright failures despite their artistic ambition. Much like the games that frustrate players today, those flicks often sparked lively discussions about quality versus expectation. The cinematic flop of a daring silent film might not seem related to gaming at all, yet they both crucially reflect how art evolves through critique. Just as filmmakers learned to listen to audiences, developers may take these harsh lessons from dislikes today to forge ahead, making gaming as rich and engaging as film became in response to past blunders.