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Opinion on the worst hitbox in gu: shogun claw jump

Hitbox Frustrations Unleashed | Gaming Community Packs a Punch on Shogun Claw Jump

By

Sophie Chen

Feb 19, 2026, 07:17 PM

Edited By

Clara Evers

Updated

Feb 20, 2026, 08:01 PM

2 minutes of duration

A character attempting the Shogun claw jump, showing the hitbox issue causing frustration among players
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Gamers are stepping up to share their anger over the Shogun claw jump hitbox, with fresh comments amplifying the longstanding outcry. The outpouring of frustration has sparked lively discussions across forums, highlighting issues with hitbox mechanics in Monster Hunter Generations Ultimate (GU).

Context of the Discussion

The ongoing debate around hitboxes in Monster Hunter Generations Ultimate just got more heated. Recently, players have boldly expressed their thoughts regarding hit detection quirks during monster encounters, particularly the notorious Shogun claw jump.

One participant mentioned, "Considering my name, I wholeheartedly second this," amplifying the sentiment of many players who find the mechanics aggravating. Another user added, "Reading this made my blood pressure spike; I can feel the rage," which reflects a broader sentiment prevalent among the community.

Key Themes from User Comments

  1. Specific Monster Attacks

    Players continue to call out unique moves, with Gravios and its notorious spin attack being widely acknowledged as overly punishing. The hitbox seems to extend beyond the monster's actual size, catching hunters off guard.

  2. Surprise Hit Detection

    The element of surprise remains a hot topic, notably with Kutku and Garuga's charging attacks leading to unexpected knockbacks. Players report these hitboxes activate immediately post-flinch, infuriating many.

  3. Gameplay Disruptions

    Frustration with the current hitbox mechanics disrupts the overall gameplay experience. As one commenter noted, "Fighting Garuga feels like battling Jotaro without being able to see stands," capturing the confusion many feel during battles.

Strong Sentiments and Player Quotes

"The shogun claw jump has been the bane of my existence for years."

"This hitbox makes it impossible to dodge properly!"

The conversations resonate negative sentiments, a clear trend illustrated by user experiences, with many recounting rage-inducing encounters. The overall consensus leans heavily toward disgust with the hitbox mechanics, causing both casual and experienced players to exit the game in distress.

Key Insights

  • Popular hits that annoy:

    โ—‰ Graviosโ€™ spin attack hits unpredictably hard.

    โ—‰ Kutku and Garugaโ€™s charging attacks stress players with their timing.

    โ—‰ Frustrated accounts regarding hitboxes from Zinogre and Glavenus compound the issue.

  • User frustrations signify a need for adjustments, with some declaring, "I left the game for a while simply because I was no longer having fun."

  • Rising dissatisfaction over specific monsters hints at needed game balance revisions in patches to come.

Looking Ahead

As discontent grows, players hope developers will address these hitbox issues in upcoming patches. Thereโ€™s a noted probability that developers will consider community feedback, given the volume of complaints. Refining hitbox interactions could significantly improve player satisfaction, promoting a fairer gaming experience for all.

Observations from the Arena

This gaming scenario mirrors historical adjustments in sports after unfair advantages arose. As regulations evolved in boxing to protect athletes, a similar twitch to refine game mechanics appears imminent. Aspiring for equity between players and developers could solidify a positive gaming environment, much like modern sports focus on fair play.