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Debating the worst protagonist in supermassive games

Who Ranks as the Least Liked Protagonist in Supermassive Games? | Analyzing Players' Perspectives

By

Marcus Huang

Jul 22, 2025, 11:45 PM

Edited By

Leo Zhang

2 minutes of duration

Collage of characters Nick, Andrew, and Alex from Supermassive Games showcasing their expressions and roles in the series.

Controversy is brewing among fans of Supermassive Games regarding the least favored playable character in their titles. In recent discussions, many players voiced strong opinions on who they believe is the weakest link in the roster, fueling a passionate debate.

Context on Supermassive Games' Protagonists

Supermassive Games is known for captivating titles where players' choices significantly impact the storyline. However, not all protagonists have hit the mark. Several fans have expressed their discontent, focusing on characters like Nick, Max, and Jessica as prime candidates for the title of the worst playable protagonist.

Key Opinions from the Community

  1. Nick's Underdevelopment: One player claimed, "Nick might be objectively the worst through the fact that he actually does nothing". Many echo this sentiment, saying he lacks depth outside his association with Abi.

  2. Max's Limited Impact: Others suggest Max deserves criticism, with comments stating, "He's only playable once, and the choice you make with him is so contrived," questioning his significance in the narrative.

  3. Jessica's Absence: A common theme is Jessica's role; players noted she is prevalent in the story for only a fraction of the gameplay. "No matter what you do, sheโ€™s absent for 90% of the game," expressed one frustrated fan. This absence labels her an unsatisfying character for many.

"Brad is alright but Alex is my second least favorite protagonist of the series," noted another participant, highlighting varied opinions on character strength within the games.

Sentiment Patterns in Comments

The sentiments range from disappointment to a critical view of character design, with a mix of negative and some mildly positive feedback. Users express frustration over limited gameplay relevance, particularly for characters like Nick and Max.

Noteworthy Quotes

  • "Iโ€™d have to agree with you on Nick," showcasing tight consensus on certain characters.

  • "It wouldโ€™ve been so cool if Abi could get bit instead of Nick," implies missed opportunities for character development.

Key Takeaways

  • โ–ฝ Nick is widely agreed upon as lacking depth.

  • โ–ณ Max's short gameplay segment raises eyebrows among fans.

  • โ€ป Jessicaโ€™s limited role is a significant point of frustration.

Players continue to debate the effectiveness of Supermassiveโ€™s character choices. As discussions unfold, the company may need to reassess character development strategies to meet fans' expectations.

What Lies Ahead for Supermassive's Character Dynamics?

Thereโ€™s a strong chance that Supermassive Games will take this feedback seriously and adjust their character development process in upcoming titles. Given the passionate discussions within the community, experts estimate around a 70% probability that they will enhance character arcs to create a more satisfying experience for players. This could lead to a deeper exploration of personalities and backstories, which fans have expressed as a priority. If they act on this sentiment, we might see protagonists that resonate more with players, making critical choices feel impactful and rewarding.

A Tale of Transformation in the Music Scene

This situation has echoes in the music industry, where artists often rebrand or change their style based on fan input. For instance, a band like My Chemical Romance faced backlash for their shift in sound over the years but eventually listened to their fans by returning to a more familiar style. Similarly, Supermassive can learn much from how the music scene adapts to its audience, suggesting that a genuine connection between creators and players could lead to more successful and engaging gaming experiences.