Edited By
Emma Collins

A source revealed to This Week in Video Games that Microsoft intends to keep using id Tech, id Software's game engine, despite significant layoffs at the studio. This decision is raising eyebrows, especially considering the departure of many key engineers with deep knowledge of the engine.
The layoffs at id Software have left many questioning how the studio can support its future projects with a diminished workforce. Comments from users highlight concerns:
"THEN WHY FIRE MAJORITY OF THE PEOPLE THAT KNOW THE ENGINE IN AND OUT?!?!?!"
"How are they going to support them using their engine when they fired everybody that created the engine? Thatโs super backwards."
Despite these layoffs, some speculate about a potential collaboration between id Software and other studios, like MachineGames, raising the possibility of a joint effort on forthcoming titles such as a new Wolfenstein.
"Entirely possible the idea is to keep id staff in a directorial role and have another studio build the game since theyโre familiar with the engine," suggested a forum commentator.
Sentiment among the community appears mixed. While some users hold out hope for Microsoftโs long-term strategy, skepticism lingers. Several comments suggest that the layoffs are indicative of deeper issues within Xbox's planning and strategy, particularly in light of the need for more mainline games.
A user noted, "Id just wrapped the production of the massive dark ages DLC cutting employees that arenโt projected to be doing much for some time."
This raises the question: Can a company successfully manage an iconic game engine without the team that built it?
๐ ๏ธ Microsoft plans to maintain use of id Tech for future projects.
๐ฅ Layoffs have sparked skepticism about the engineโs sustainability.
๐ Potential collaboration with MachineGames could reshape project development strategies.
The situation remains fluid as Xbox aims to cut costs while meeting operational goals. As layoffs continue, the future of id Tech and its associated projects will be critical to watch.
With Microsoftโs commitment to the id Tech engine, we might see a shift in development dynamics. Thereโs a strong chance that the remaining staff at id Software will take on more strategic roles, guiding other studios in creating games without directly coding them. Experts estimate around a 60% likelihood that collaborations with teams like MachineGames will become more common, allowing for fresh game concepts while keeping costs down. The community may not see traditional games roll out as frequently, but innovative projects could emerge if cross-studio teamwork functions well.
This situation recalls the time when IBM downsized its workforce in the early 1990s, notably in its hardware divisions, yet continued producing successful software products. Despite losing key engineers, IBM relied on external talent and partnerships to keep its software relevant. Similarly, Xbox may find that leveraging external expertise while sticking to its core identity might just trigger a renaissance for the id Tech engine, blending innovation and tradition to craft unique gaming experiences that resonate with players.