Edited By
Marcus Chen

A recent Xbox server stress test gave players a sneak peek at gameplay stability and mechanics ahead of the game's alpha launch. Initial feedback highlights fun experiences, solid graphics, and mixed reactions towards gunplay and UI functionality.
The testing period was well-received, with many players enjoying the experience. Graphics on the Series X were praised for their clarity and smoothness. One user noted, "Graphics quality on Series X was smooth and fps was a constant." Users felt that despite the display showing a steady 60 fps, the gameplay sensation felt akin to hitting 120 fps.
Several players commented on the pacing mechanics involving a heat (stamina) system that impacts movement. "That system definitely slows down rotations and encounters," one tester commented. The experience offered a blend of Halo-style gunplay with Apex-like movement dynamics in what was described as a Cycle: Frontier setting.
However, players faced challenges with long reload times for weaponry. A common concern was about making ammo last, with one player stating, "Reload times are LONG. Youโll get caught in a 2-4 second animation if you run out."
Testers reported minimal player-versus-player interactions during the stress test. "I only ran into one other team in five matches," said a player, adding that while the encounter was entertaining, high ground strategy provided a significant advantage. Conversely, PvE interactions proved to be fierce. One player shared, "The AI hit hard, guarding exfil sites and making it risky for players."
๐ฎ Graphics and Performance: The game's graphics felt smooth with a good framerate.
โ๏ธ Gunplay: Long reloads are a significant drawback; ammo management is crucial.
๐ Movement Mechanics: The heat system impacts agility, leading to tactical gameplay that requires strategic movement.
โI can see people getting caught in the open very easily,โ a tester noted, emphasizing the need for caution.
Commentary on the user interface was generally positive, describing it as not too cluttered despite some Destiny influences. However, players objected to the item usage navigation. "Using shields, meds, and stims felt a bit clunky," one remarked, suggesting a wheel menu for better maneuvering.
Players expressed enthusiasm about the game's progress and mechanics. One user remarked, "This all sounds good in my book," showing eagerness for future improvements.
โ๏ธ Smooth graphics and stable gameplay are tracking well with players.
โ ๏ธ UI and item handling draw criticism; connectors for improvement are desired.
๐ฌ Anticipation for the alpha is high and increases interest in further game development.
The test has provided valuable feedback ahead of the upcoming alpha. With many optimistic about future updates, gamers are excited to see how developers enhance gameplay experience as they prepare for the full launch.