
A rising chorus of concerns among gamers highlights a critical flaw in Dead Island 2: the limited presence of zombies. With fewer zombie encounters than expected, players argue that the game falters in delivering the chaotic action promised in its marketing.
Players express frustration regarding the gameโs focus on exploration rather than intense zombie combat. One player noted, "It feels like an exploration game that just so happens to feature zombies." While the vibrant design impresses with its film sets and music festivals, the lack of zombie encounters has dampened excitement.
Feedback suggests that slide jumping is one of the few redeeming mechanics. A gamer remarked, "Slide jumping is pretty much the only thing that makes the second game tolerable." This mechanic distracts from greater issues like the sparse zombie population, with another stating, "Vast spaces with 12 zombies has definitely killed the game."
Some players speculate the low numbers are a result of the complex FLESH gore system. One commented, "The overall lack of zombies on screen is simply due to the complexity of the FLESH gore system and environments." They noted that while zombies might spawn from unexpected places, the game often overlooks showcasing these encounters, raising questions about the game's design decisions.
"Thereโs something going on underground in the area a possible explanation to where the concert goers went."
Not all feedback is negative. Some players appreciate the unique gameplay approach, claiming it adds depth. One noted, "Itโs not about hordes of undead. Itโs about hacking and slashing through increasingly stronger zombies." However, the desire for larger hordes remains strong, as echoed by several comments urging for more enemies during gameplay.
The ongoing discussion emphasizes gamers' desires for a balance between exploration and action in future zombie-themed titles. As players weigh the merits of chaotic encounters versus design depth, development teams might need to analyze community feedback closely.
๐ Limited zombie encounters frustrate players eager for action.
๐ Slide jumping is viewed as the saving grace of the gameplay.
๐ฌ "Vast spaces with 12 zombies has definitely killed the game."
๐ฎ Opinions vary: some prefer stronger opponents over large hordes.
As discussions continue, the community remains divided on what they seek from their undead encounters, leaving the future of zombie games in a compelling state of evolution.